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Problem mit Piclock 2.17 wegen Mount
 
Alt 09.03.2008
Registriert seit: Oct 2007
Beiträge: 5
 
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Problem mit Piclock 2.17 wegen Mount - Posted: 09.03.2008
Hallo hab ein kleines Problem mit Piclock 2.17 ...

wenn ich im av bin versucht er auf zu mounten geht aber nicht...
fehlermeldung im Glider ist dann :

* GInterfaceHelper.GetByKeyName failed on "Piclock.Mount", exception: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
!! Attempted to send unknown key: Piclock.Mount

Aber in der Keys.xml is er richtig vergeben!

hier nochmal die Keys.xml:

<?xml version="1.0"?>
<Keys>
<Key KeyName="Common.ApplyBandage" BarState="Bar2" ShiftState="None" Char="6" />
<Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" />
<Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" />
<Key KeyName="Common.Backpack" BarState="Indifferent" ShiftState="None" Char="B" />
<Key KeyName="Common.Bar1" BarState="Indifferent" ShiftState="Shift" Char="1" />
<Key KeyName="Common.Bar2" BarState="Indifferent" ShiftState="Shift" Char="2" />
<Key KeyName="Common.Bar3" BarState="Indifferent" ShiftState="Shift" Char="3" />
<Key KeyName="Common.Bar4" BarState="Indifferent" ShiftState="Shift" Char="4" />
<Key KeyName="Common.Bar5" BarState="Indifferent" ShiftState="Shift" Char="5" />
<Key KeyName="Common.Bar6" BarState="Indifferent" ShiftState="Shift" Char="6" />
<Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="1" />
<Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="2" />
<Key KeyName="Common.Character" BarState="Indifferent" ShiftState="None" Char="," />
<Key KeyName="Common.ClearTargetMacro" BarState="Bar3" ShiftState="None" Char="1" />
<Key KeyName="Common.CooldownProbe" BarState="Bar3" ShiftState="None" Char="3" />
<Key KeyName="Common.Drink" BarState="Bar5" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Eat" BarState="Bar5" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Escape" BarState="Indifferent" ShiftState="None" VK="27" />
<Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" />
<Key KeyName="Common.Hearth" BarState="Bar2" ShiftState="None" Char="7" />
<Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char=" " />
<Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Mount" BarState="Bar3" ShiftState="None" Char="6" />
<Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" />
<Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" />
<Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PostDismount" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Potion" BarState="Bar3" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.PreMount" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" />
<Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" />
<Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" />
<Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Z" />
<Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="C" />
<Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" />
<Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" />
<Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" />
<Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" />
<Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" />
<Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" />
<Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" />
<Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" />
<Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" />



<Key KeyName="Druid.Barkskin" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" />
<Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" />
<Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" />
<Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Druid.Mangle" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" />
<Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Druid.Pounce" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" />
<Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" />
<Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" />
<Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" />
<Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="7" />
<Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="-" />
<Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" />
<Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" />
<Key KeyName="Mage.Evocation" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" />
<Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" />
<Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" />
<Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" />
<Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" />
<Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" />
<Key KeyName="Paladin.CrusaderStrike" BarState="Combat" ShiftState="Alt" Char="0" />
<Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" />
<Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
<Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" />
<Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
<Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" />
<Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" />
<Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" />
<Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" />
<Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" />
<Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" />
<Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="8" />
<Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="7" />
<Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="9" />
<Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="6" />
<Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Shaman.AltWeaponEnchant" BarState="Rest" ShiftState="None" Char="8" />
<Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
<Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
<Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
<Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Shaman.Rage" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Shaman.Stormstrike" BarState="Combat" ShiftState="None" Char="7" />

<Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Warlock.Fear" BarState="Rest" ShiftState="None" Char="1" />
<Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Warlock.Lifetap" BarState="Rest" ShiftState="None" Char="2" />
<Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="Undefined" />
<Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="Undefined" />
<Key KeyName="Warlock.SummonFelguard" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="9" />
<Key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="Undefined" />
<Key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="8" />
<Key KeyName="Warlock.UseHealthstone" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="Undefined" />
<Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="Undefined" />

<Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
<Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
<Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
<Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
<Key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="5" />
<Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
<Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
<Key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="9" />
<Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
<Key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="4" />
<Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
<Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
<Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
<Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
<Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />

<Key KeyName="PL.DrainSoul" BarState="Bar1" ShiftState="None" Char="1" />
<Key KeyName="PL.Corruption" BarState="Bar1" ShiftState="None" Char="2" />
<Key KeyName="PL.CurseofAgony" BarState="Bar1" ShiftState="None" Char="3" />
<Key KeyName="PL.Immolate" BarState="Bar1" ShiftState="None" Char="4" />
<Key KeyName="PL.ShadowBolt" BarState="Bar1" ShiftState="None" Char="5" />
<Key KeyName="PL.DrainLife" BarState="Bar1" ShiftState="None" Char="6" />
<Key KeyName="PL.AmplifyCurse" BarState="Bar1" ShiftState="None" Char="7" />
<Key KeyName="PL.SiphonLife" BarState="Bar1" ShiftState="None" Char="8" />
<Key KeyName="PL.DarkPact" BarState="Bar1" ShiftState="None" Char="9" />
<Key KeyName="PL.Deathcoil" BarState="Bar1" ShiftState="None" Char="0" />
<Key KeyName="PL.Wand" BarState="Bar1" ShiftState="None" Char="-" />
<Key KeyName="PL.ConsumeShadows" BarState="Indifferent" ShiftState="Ctrl" Char="6" />


<Key KeyName="PL.Fear" BarState="Bar2" ShiftState="None" Char="1" />
<Key KeyName="PL.Lifetap" BarState="Bar2" ShiftState="None" Char="2" />
<Key KeyName="PL.CreateHealthstone" BarState="Bar2" ShiftState="None" Char="3" />
<Key KeyName="PL.UseHealthstone" BarState="Bar2" ShiftState="None" Char="4" />
<Key KeyName="PL.ArmorBuff" BarState="Bar2" ShiftState="None" Char="5" />
<Key KeyName="PL.SummonVoidwalker" BarState="Bar2" ShiftState="None" Char="8" />
<Key KeyName="PL.SummonImp" BarState="Bar2" ShiftState="None" Char="9" />
<Key KeyName="PL.HealthFunnel" BarState="Bar2" ShiftState="None" Char="0" />

<Key KeyName="PL.CurseOfRecklessness" BarState="Bar4" ShiftState="None" Char="Undefined" />
<Key KeyName="PL.DemonicSacrifice" BarState="Bar3" ShiftState="None" Char="1" />
<Key KeyName="PL.DrainLife" BarState="Bar1" ShiftState="None" Char="6" />
<Key KeyName="PL.DrainMana" BarState="Bar3" ShiftState="None" Char="4" />
<Key KeyName="PL.FelDomination" BarState="Bar3" ShiftState="None" Char="2" />
<Key KeyName="PL.SoulLink" BarState="Bar3" ShiftState="None" Char="3" />
<Key KeyName="PL.SummonFelguard" BarState="Bar4" ShiftState="None" Char="Undefined" />
<Key KeyName="PL.SummonFelhunter" BarState="Bar4" ShiftState="None" Char="Undefined" />
<Key KeyName="PL.SummonSuccubus" BarState="Bar4" ShiftState="None" Char="Undefined" />
<Key KeyName="PicLock.Mount" BarState="Bar3" ShiftState="None" Char="6" />
<Key KeyName="PL.VoidwalkerSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="Undefined" />


<Key KeyName="PL.Incinerate" BarState="Bar2" ShiftState="None" Char="Undefined" />
<Key KeyName="PL.Conflagurate" BarState="Bar2" ShiftState="None" Char="Undefined" />

</Keys>

danke schonmal im vorraus

mfg
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Alt 09.03.2008
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Mit 2.17 funktioniert garkein Mount, ich würd für PvP Piclock generrell die Finger lassen, vorallem die neue Beta 217.1 , die ist totaler müll ( sry wenn ich das so sag ). Ich würd mir ( was ich so höre ) Treelock besorgen, ich such derzeit auch nen Guide, vorallem die Install software von Treelock, will aber keiner rausrücken.
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Alt 10.03.2008
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WoW Glider Forum


OOberWarlock kann ich dir sehr empfehlen. Habe damit auch meine CC gemacht da mount mit piclock nicht ging. Damit funktioniert es wunderbar, und es wird auch alles gut erklärt.
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Alt 10.03.2008
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jo ooberwarlock ist klasse auch für pvp botten!!
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