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ALT February 29, 2008
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Mount using the BG? -Posted: February 29, 2008
Hello together,
have a problem with my bot I would not like to use simple hinbekomme.Ich BG (AV) my mount, but I schaffs not be the mount used. My profile group he runs properly, but he did not sit. have normal glider and the German language pack for WOW.
In the keyfiles I have the mount in the Combat Bar entered in the first place, and at 2-stealth. Stealth unused, Mount? The group profiles have already checked suit, and all are written with Mt.
Like my NON elite would use mount (Pinto). Wieleicht I ahb yes the wrong term for Mount subscribe to the Keyfils. Can you help me further please tell me and what I'm doing wrong.
PS.hat of the web address of U.S. glider forums, which are good.
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I've also had probs then it is set to pos 9 RestBar actually the Anglo-bait I have turned over
then it worked
achja simply mount any of the bag and pull on the space combat, and as I said in another ode ctrl-shift bars, it did not work so the experiment on the RestBar and now he rides
I got elite and cc

Do not forget to adjust the mount where there is key.xml

Quote:
<key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="'" />
<key KeyName="Common.Mount" BarState="Rest" ShiftState="None" Char="9" />
Mfg
gurwo

Last edited by gurwo (29.02.2008 to 16: 07 (Watch)
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ALT February 29, 2008
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Thank probiers same time
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ALT February 29, 2008
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Funtzt somehow it still does not completely ignored .. of the mount ... he uses stealth if he should run just like him self but say he does not want to sit.

what could be more the fault?

I need to mount the elite glider or is the normal with the glider
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You need the Glider Elite, so you can make and cc.
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ALT February 29, 2008
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you need to mount the NEN CC supports.
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ALT February 29, 2008
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Educate me please at times, what is a cc and where can I get her to the elite ... I order the same, but with the CC I can not do anything. spartacus like something or what?
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ALT February 29, 2008
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and why do you write up "but I'm elite and cc"??

CC = Custom Class, zufinden here in the forum if you can actually read.
Apart from us here pushing me
ode invite you to you from the AmiForum pushing me#
You can read here for Spartacus NEN Guide http://wow.glider-forum.de/f92/howto...pbot-8746.html

MfG Trulala
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ALT February 29, 2008
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Ne'm sorry I wrote the above purely just the normal glider glider and not elite. Could only begin with the abbreviation nothing.
My glider is powered by spartacus so yes not bad, just in the last time something obvious when running around and not only Reitet.Die group profiles running just fine with the normal glider, just the mount with the net just works.

I then besorg same time the rogue elite gleider lad and my cc fürn.

thanks you for the nice its interception

when you say
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ALT February 29, 2008
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Oops Sorry my mistake .... was too stupid to scroll further up
Did the 2nd Post quotes.
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ALT February 29, 2008
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is available from the elite glider extra one field, which can be demonstrated with a hook for the mount?
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ALT February 29, 2008
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in some custom classes so, these classes but had to enable it and then select.
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ALT February 29, 2008
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Meld me again when I use the elite glider hab.probiers times as long if ego get out
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ALT 02.03.2008
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Hi, I'm now worried the elite glider .... but he always wants to sit up yet. something does not fit yet.
Have times my key settings copied, combat belongings at the moment and bar strip 5 = 6 = rest.
Perhaps you can tell me where the error is so crazy .. I Machts
HP. got my mount simply on the space 9 from 6 to Leist my cat. drawn

< key KeyName = "Common.ApplyBandage" BarState = "Rest" ShiftState = "None" char = "9" / >
< key KeyName = "Common.Assist" BarState = "L'indifferent" ShiftState = "None" char = "F" / >
< key KeyName = "Common.Back" BarState = "L'indifferent" ShiftState = "None" UK = "Down" / >
< key KeyName = "Common.Backpack" BarState = "L'indifferent" ShiftState = "None" char = "B" / >
< key KeyName = "Common.BackpackAll" BarState = "L'indifferent" ShiftState = "Shift" char = "B" / >
< key KeyName = "common. Bar1" BarState = "L'indifferent" ShiftState = "Shift" char = "1" / >
< key KeyName = "common. Bar2" BarState = "L'indifferent" ShiftState = "Shift" char = "2" / >
< key KeyName = "common. Bar3" BarState = "L'indifferent" ShiftState = "Shift" char = "3" / >
< key KeyName = "common. Bar4" BarState = "L'indifferent" ShiftState = "Shift" char = "4" / >
< key KeyName = "common. Bar5" BarState = "L'indifferent" ShiftState = "Shift" char = "5" / >
< key KeyName = "common. Bar6" BarState = "L'indifferent" ShiftState = "Shift" char = "6" / >
< key KeyName = "Common.BarCombat" BarState = "L'indifferent" ShiftState = "Shift" char = "5" / >
< key KeyName = "Common.BarRest" BarState = "L'indifferent" ShiftState = "Shift" char = "6" / >
< key KeyName = "Common.Character" BarState = "L'indifferent" ShiftState = "None" char = "C" / >
< key KeyName = "Common.ClearTargetMacro" BarState = "L'indifferent" ShiftState = "None" UK = "F6" / >
< key KeyName = "Common.CooldownProbe" BarState = "Combat" ShiftState = "None" char = "2" / >
<key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" />
<key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" />
< key KeyName = "Common.Escape" BarState = "L'indifferent" ShiftState = "None" UK = "27" / >
< key KeyName = "Common.Fish" BarState = "Rest" ShiftState = "None" char = "-" / >
< key KeyName = "Common.Forward" BarState = "L'indifferent" ShiftState = "None" UK = "Up" / >
<key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" />
< key KeyName = "Common.Jump" BarState = "L'indifferent" ShiftState = "None" char = "" / >
< key KeyName = "Common.LureSlot" BarState = "Rest" ShiftState = "None" char = "9" / >
<key KeyName="Common.Mount" BarState="Rest" ShiftState="None" Char="9" />
< key KeyName = "Common.PetAttack" BarState = "L'indifferent" ShiftState = "Ctrl" char = "1" / >
< key KeyName = "Common.PetFollow" BarState = "L'indifferent" ShiftState = "Ctrl" char = "2" / >
< key KeyName = "Common.PostCombat" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PostDismount" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PostLoot" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.Potion" BarState = "Combat" ShiftState = "None" char = "-" / >
< key KeyName = "Common.PreCombat" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PreMount" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.RotateLeft" BarState = "L'indifferent" ShiftState = "None" UK = "Left" / >
< key KeyName = "Common.RotateRight" BarState = "L'indifferent" ShiftState = "None" UK = "Right" / >
< key KeyName = "Common.Sit" BarState = "L'indifferent" ShiftState = "None" char = "X" / >
< key KeyName = "Common.StrafeLeft" BarState = "L'indifferent" ShiftState = "None" char = "Q" / >
< key KeyName = "Common.StrafeRight" BarState = "L'indifferent" ShiftState = "None" char = "E" / >
< key KeyName = "Common.Target" BarState = "L'indifferent" ShiftState = "None" UK = "Tab" / >
< key KeyName = "Common.TargetLastHostile" BarState = "L'indifferent" ShiftState = "None" char = "G" / >
< key KeyName = "common. TargetParty1" BarState = "L'indifferent" ShiftState = "None" UK = "F2" / >
< key KeyName = "common. TargetParty2" BarState = "L'indifferent" ShiftState = "None" UK = "F3" / >
< key KeyName = "common. TargetParty3" BarState = "L'indifferent" ShiftState = "None" UK = "F4" / >
< key KeyName = "common. TargetParty4" BarState = "L'indifferent" ShiftState = "None" UK = "F5" / >
< key KeyName = "Common.TargetSelf" BarState = "L'indifferent" ShiftState = "None" UK = "F1" / >
< key KeyName = "common. Time1" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "common. Time30" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "common. Time5" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.ToggleCombat" BarState = "L'indifferent" ShiftState = "None" char = "T" / >
<key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="`" />
<key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="2" />
<key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warrior.Concussion" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Warrior.Hamstring" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Warrior.MortalStrike" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Warrior.Overpower" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />
< / keys >

Last edited by bmwmonster (02/03/2008 to 19: 51 (Watch)
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You need ne CC goes without nciht it and have its own key bindings, and there also one for Mt.
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I've downloaded pogue .. cc but not so hauts out ..

He must defend himself against the other not at all like a gros .. net would only ride.

Poste times the pogue.
What I have to change where he makes it, somehow I imagine myself as to how the last depression

<? xml version = "1.0"? >
< key >
< key KeyName = "Common.ApplyBandage" BarState = "Rest" ShiftState = "None" char = "9" / >
< key KeyName = "Common.Assist" BarState = "L'indifferent" ShiftState = "None" char = "F" / >
< key KeyName = "Common.Back" BarState = "L'indifferent" ShiftState = "None" UK = "Down" / >
< key KeyName = "Common.Backpack" BarState = "L'indifferent" ShiftState = "None" char = "B" / >
< key KeyName = "common. Bar1" BarState = "L'indifferent" ShiftState = "Shift" char = "1" / >
< key KeyName = "common. Bar2" BarState = "L'indifferent" ShiftState = "Shift" char = "2" / >
< key KeyName = "common. Bar3" BarState = "L'indifferent" ShiftState = "Shift" char = "3" / >
< key KeyName = "common. Bar4" BarState = "L'indifferent" ShiftState = "Shift" char = "4" / >
< key KeyName = "common. Bar5" BarState = "L'indifferent" ShiftState = "Shift" char = "5" / >
< key KeyName = "common. Bar6" BarState = "L'indifferent" ShiftState = "Shift" char = "6" / >
< key KeyName = "Common.BarCombat" BarState = "L'indifferent" ShiftState = "Shift" char = "1" / >
< key KeyName = "Common.BarRest" BarState = "L'indifferent" ShiftState = "Shift" char = "6" / >
< key KeyName = "Common.Character" BarState = "L'indifferent" ShiftState = "None" char = "C" / >
< key KeyName = "Common.ClearTargetMacro" BarState = "L'indifferent" ShiftState = "None" UK = "F6" / >
< key KeyName = "Common.CooldownProbe" BarState = "Combat" ShiftState = "None" char = "2" / >
<key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" />
<key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" />
< key KeyName = "Common.Escape" BarState = "L'indifferent" ShiftState = "None" UK = "27" / >
< key KeyName = "Common.Fish" BarState = "Rest" ShiftState = "None" char = "-" / >
< key KeyName = "Common.Forward" BarState = "L'indifferent" ShiftState = "None" UK = "Up" / >
<key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" />
< key KeyName = "Common.Jump" BarState = "L'indifferent" ShiftState = "None" char = "" / >
< key KeyName = "Common.LureSlot" BarState = "Rest" ShiftState = "None" char = "9" / >
< key KeyName = "Common.Mount" BarState = "L'indifferent" ShiftState = "None" char = "'" / >
< key KeyName = "Common.PetAttack" BarState = "L'indifferent" ShiftState = "Ctrl" char = "1" / >
< key KeyName = "Common.PetFollow" BarState = "L'indifferent" ShiftState = "Ctrl" char = "2" / >
< key KeyName = "Common.PostCombat" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PostDismount" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PostLoot" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.Potion" BarState = "Combat" ShiftState = "None" char = "-" / >
< key KeyName = "Common.PreCombat" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PreMount" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.RotateLeft" BarState = "L'indifferent" ShiftState = "None" UK = "Left" / >
< key KeyName = "Common.RotateRight" BarState = "L'indifferent" ShiftState = "None" UK = "Right" / >
< key KeyName = "Common.Sit" BarState = "L'indifferent" ShiftState = "None" char = "X" / >
< key KeyName = "Common.StrafeLeft" BarState = "L'indifferent" ShiftState = "None" char = "Q" / >
< key KeyName = "Common.StrafeRight" BarState = "L'indifferent" ShiftState = "None" char = "E" / >
< key KeyName = "Common.Target" BarState = "L'indifferent" ShiftState = "None" UK = "Tab" / >
< key KeyName = "Common.TargetLastHostile" BarState = "L'indifferent" ShiftState = "None" char = "G" / >
< key KeyName = "common. TargetParty1" BarState = "L'indifferent" ShiftState = "None" UK = "F2" / >
< key KeyName = "common. TargetParty2" BarState = "L'indifferent" ShiftState = "None" UK = "F3" / >
< key KeyName = "common. TargetParty3" BarState = "L'indifferent" ShiftState = "None" UK = "F4" / >
< key KeyName = "common. TargetParty4" BarState = "L'indifferent" ShiftState = "None" UK = "F5" / >
< key KeyName = "Common.TargetSelf" BarState = "L'indifferent" ShiftState = "None" UK = "F1" / >
< key KeyName = "common. Time1" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "common. Time30" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "common. Time5" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.ToggleCombat" BarState = "L'indifferent" ShiftState = "None" char = "T" / >
<key KeyName="Druid.Barkskin" BarState="Rest" ShiftState="None" Char="0" />
<key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" />
<key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" />
<key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" />
<key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Druid.Mangle" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" />
<key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Druid.Pounce" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" />
<key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" />
<key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" />
<key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Hunter.FeedMacro" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Hunter.TrapAdd" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" />
<key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="-" />
<key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" />
<key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Mage.Evocation" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" />
<key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" />
<key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" />
<key KeyName="Paladin.CrusaderStrike" BarState="Combat" ShiftState="Alt" Char="0" />
<key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" />
<key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
<key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" />
<key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" />
<key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" />
<key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" />
<key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" />
<key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" />
<key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" />
<key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="2" />
<key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Shaman.AltWeaponEnchant" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
<key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Shaman.Rage" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Shaman.StoneclawTotem" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Shaman.Stormstrike" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Shaman.TotemicCall" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Warlock.ConsumeShadows" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
<key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" />
<key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" />
<key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
<key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" />
<key KeyName="Warlock.SummonDemon" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
<key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warrior.Concussion" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Warrior.Hamstring" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Warrior.MortalStrike" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Warrior.Overpower" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />


< key KeyName = "Pogue.Stealth" BarState = "Combat" ShiftState = "None" char = "1" / >
< key KeyName = "Pogue.Ranged" BarState = "Combat" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue.Sinister" BarState = "Combat" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue.Eviscerate" BarState = "Combat" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.Gouge" BarState = "Combat" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.Backstab" BarState = "Combat" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.Ambush" BarState = "Combat" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.ColdBlood" BarState = "Combat" ShiftState = "None" char = "7" / >
< key KeyName = "Pogue.CheapShot" BarState = "Combat" ShiftState = "None" char = "8" / >
< key KeyName = "Pogue.Evasion" BarState = "Combat" ShiftState = "None" char = "9" / >
< key KeyName = "Pogue.Kick" BarState = "Combat" ShiftState = "None" char = "0" / >
<key KeyName="Pogue.Sap" BarState="Combat" ShiftState="None" Char="0" />
< key KeyName = "Pogue.Vanish" BarState = "Combat" ShiftState = "None" char = "=" / >

< key KeyName = "Pogue. Poison1" BarState = "Rest" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue. Poison2" BarState = "Rest" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue.Riposte" BarState = "Rest" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.BladeFlurry" BarState = "Rest" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.KidneyShot" BarState = "Rest" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.Feint" BarState = "Rest" ShiftState = "None" char = "7" / >
< key KeyName = "Pogue.AdrenalineRush" BarState = "Rest" ShiftState = "None" char = "8" / >
< key KeyName = "Pogue.Distract" BarState = "Rest" ShiftState = "None" char = "0" / >

< key KeyName = "Pogue.Hemorrhage" BarState = "Bar4" ShiftState = "None" char = "1" / >
< key KeyName = "Pogue.GhostlyStrike" BarState = "Bar4" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue.Preparation" BarState = "Bar4" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue.Shadowstep" BarState = "Bar4" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.CloakOfShadows" BarState = "Bar4" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.Mutilate" BarState = "Bar4" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.DeadlyThrow" BarState = "Bar4" ShiftState = "None" char = "7" / >
< key KeyName = "Pogue.Rupture" BarState = "Bar4" ShiftState = "None" char = "8" / >
< key KeyName = "Pogue.SliceAndDice" BarState = "Bar4" ShiftState = "None" char = "9" / >
< key KeyName = "Pogue.Envenom" BarState = "Bar4" ShiftState = "None" char = "0" / >
< key KeyName = "Pogue.Premeditation" BarState = "Bar4" ShiftState = "None" char = "-" / >

< key KeyName = "Pogue. UseItem1" BarState = "Bar2" ShiftState = "None" char = "1" / >
< key KeyName = "Pogue. UseItem2" BarState = "Bar2" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue. UseItem3" BarState = "Bar2" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue. UseItem4" BarState = "Bar2" ShiftState = "None" char = "4" / >
<key KeyName="Pogue.Cannibalize" BarState="Bar2" ShiftState="None" Char="5" />
< key KeyName = "Pogue.Shadowmeld" BarState = "Bar2" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.ArcaneTorrent" BarState = "Bar2" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.ManaTap" BarState = "Bar2" ShiftState = "None" char = "6" / >

< / keys >
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ALT 02.03.2008
Avatar storage
Registered since: Jan 2008
Contributions: 906
Location: Thüringen, Suhl
 
Warlord

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Ok at the cc you need to adjust the mount in the normal keys.

This here is the developer of the CC says the rogue.

Quote:
If you want to use the mount feature make sure you got that keybinding right too. The default mapping in glider for that is the "'" key.
I recommend this place to mount in Bar6 on the "=" and then nciht in the WoW key bindings on the action button 12, the use of "=" but the # and then the need to change the course throughout the keys.xml where NEN "=" NEN is "#" make of it.

Then this must look like in the keys.xml

Quote:
<key KeyName="Common.Mount" BarState="Bar6" ShiftState="None" Char="#" />

Last edited by storage (02/03/2008 to 20: 06 (Watch)
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ALT 02.03.2008
Avatar by bmwmonster
Registered since: Oct 2007
Contributions: 107
 
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For me HERE .. despite still not glider elite, pogue cc and for setting as you have posted.

It may be that it spoke the packet is wow .. did not thing the German.
with which läufts with you - English?
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ALT 02.03.2008
Avatar storage
Registered since: Jan 2008
Contributions: 906
Location: Thüringen, Suhl
 
Warlord

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I have English client and I had to also specify the name of my mounts in the CC.
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ALT 02.03.2008
Avatar by bmwmonster
Registered since: Oct 2007
Contributions: 107
 
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I'm gonna have to reinstall ... and how to specify exactly where in the name of your CC mounts?
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ALT 02.03.2008
Avatar by bmwmonster
Registered since: Oct 2007
Contributions: 107
 
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I'll give my name as the mount in the cc, and where exactly
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ALT 02.03.2008
Registered since: Jan 2008
Contributions: 401
 
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in the 2nd post in this threade I have for my rogue cc of change for the mount written
and the names of mountes must / can only be entered in some cc

Mfg
gurwo
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