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HowTo: Warlock Keyanpassung
 
ALT March 28, 2008
Avatar of Kirina
Registered since: Dec 2007
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HowTo: Warlock Keyanpassung -Posted: March 28, 2008
Preparation

First, do you place on the gliding current version of Glider wowglider.de down to eliminate first possible error.

The Classes

The following classes are available:

Leetlock
Piclock
OOberwarlock

Leetlock (hereafter LL gen.) and Piclock (hereafter PL gen.) are more suitable for PvM (player vs mob). Emphasize here is the ingenious use of the adds. This can be gefeart or zugedottet or of course all together.

OOberwarlock the classes that you have to choose when it comes to PvP (Player versus Player) goes. The strength of this class is the better mount function.

There are certainly a few exotics within the classes but I will not go into the detail, you are just exotic

The requirements

Time and again, the errors are very often cut out the language pack.
Does it make it right and installed the English language pack.
It is indeed helpful to know what is clicked, but the troubleshooting is more difficult for some and you lose interest.

I'm here to Pather not only because the first has nothing to do with the classes, and secondly, I have no idea of it

Current versions of Classes

Leetlock (placeholder)
Picklock (placeholder)
OOberwarlock (placeholder)

The Keys

So it is funny. Read this text you use 8-23 times through.
I take pictures because there is even a little instruction on how your best deal you find in your key file.

These are the basic file your you (anywhere) always' downloads

<? Xml version = "1.0"?>
- <Keys>
< key KeyName = "Common.ApplyBandage" BarState = "Rest" ShiftState = "None" char = "9" / >
< key KeyName = "Common.Assist" BarState = "L'indifferent" ShiftState = "None" char = "F" / >
< key KeyName = "Common.Back" BarState = "L'indifferent" ShiftState = "None" UK = "Down" / >
< key KeyName = "Common.Backpack" BarState = "L'indifferent" ShiftState = "None" char = "B" / >
< key KeyName = "common. Bar1" BarState = "L'indifferent" ShiftState = "Shift" char = "1" / >
< key KeyName = "common. Bar2" BarState = "L'indifferent" ShiftState = "Shift" char = "2" / >
< key KeyName = "common. Bar3" BarState = "L'indifferent" ShiftState = "Shift" char = "3" / >
< key KeyName = "common. Bar4" BarState = "L'indifferent" ShiftState = "Shift" char = "4" / >
< key KeyName = "common. Bar5" BarState = "L'indifferent" ShiftState = "Shift" char = "5" / >
< key KeyName = "common. Bar6" BarState = "L'indifferent" ShiftState = "Shift" char = "6" / >
< key KeyName = "Common.BarCombat" BarState = "L'indifferent" ShiftState = "Shift" char = "1" / >
<key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="2" />
< key KeyName = "Common.Character" BarState = "L'indifferent" ShiftState = "None" char = "C" / >
< key KeyName = "Common.ClearTargetMacro" BarState = "L'indifferent" ShiftState = "None" UK = "F6" / >
< key KeyName = "Common.CooldownProbe" BarState = "Combat" ShiftState = "None" char = "2" / >
<key KeyName="Common.Drink" BarState="Bar3" ShiftState="None" Char="6" />
<key KeyName="Common.Eat" BarState="Bar3" ShiftState="None" Char="5" />
< key KeyName = "Common.Escape" BarState = "L'indifferent" ShiftState = "None" UK = "27" / >
< key KeyName = "Common.Fish" BarState = "Rest" ShiftState = "None" char = "-" / >
< key KeyName = "Common.Forward" BarState = "L'indifferent" ShiftState = "None" UK = "Up" / >
<key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" />
<key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char="" />
< key KeyName = "Common.LureSlot" BarState = "Rest" ShiftState = "None" char = "9" / >
<key KeyName="Common.Mount" BarState="Bar3" ShiftState="None" Char="8" />
< key KeyName = "Common.PetAttack" BarState = "L'indifferent" ShiftState = "Ctrl" char = "1" / >
< key KeyName = "Common.PetFollow" BarState = "L'indifferent" ShiftState = "Ctrl" char = "2" / >
< key KeyName = "Common.PostCombat" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PostDismount" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PostLoot" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.Potion" BarState = "Combat" ShiftState = "None" char = "-" / >
< key KeyName = "Common.PreCombat" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.PreMount" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "Common.RotateLeft" BarState = "L'indifferent" ShiftState = "None" UK = "Left" / >
< key KeyName = "Common.RotateRight" BarState = "L'indifferent" ShiftState = "None" UK = "Right" / >
< key KeyName = "Common.Sit" BarState = "L'indifferent" ShiftState = "None" char = "X" / >
< key KeyName = "Common.StrafeLeft" BarState = "L'indifferent" ShiftState = "None" char = "Q" / >
< key KeyName = "Common.StrafeRight" BarState = "L'indifferent" ShiftState = "None" char = "E" / >
< key KeyName = "Common.Target" BarState = "L'indifferent" ShiftState = "None" UK = "Tab" / >
< key KeyName = "Common.TargetLastHostile" BarState = "L'indifferent" ShiftState = "None" char = "G" / >
< key KeyName = "common. TargetParty1" BarState = "L'indifferent" ShiftState = "None" UK = "F2" / >
< key KeyName = "common. TargetParty2" BarState = "L'indifferent" ShiftState = "None" UK = "F3" / >
< key KeyName = "common. TargetParty3" BarState = "L'indifferent" ShiftState = "None" UK = "F4" / >
< key KeyName = "common. TargetParty4" BarState = "L'indifferent" ShiftState = "None" UK = "F5" / >
< key KeyName = "Common.TargetSelf" BarState = "L'indifferent" ShiftState = "None" UK = "F1" / >
< key KeyName = "common. Time1" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
< key KeyName = "common. Time30" BarState = "L'indifferent" ShiftState = "None" char = "Undefined" / >
<key KeyName="Common.Time5" BarState="Bar6" ShiftState="None" Char="3" />
< key KeyName = "Common.ToggleCombat" BarState = "L'indifferent" ShiftState = "None" char = "T" / >
<key KeyName="Druid.Barkskin" BarState="Rest" ShiftState="None" Char="0" />
<key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" />
<key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" />
<key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" />
<key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Druid.Mangle" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" />
<key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Druid.Pounce" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" />
<key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" />
<key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" />
<key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" />
<key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="-" />
<key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" />
<key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Mage.Evocation" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" />
<key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" />
<key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" />
<key KeyName="Paladin.CrusaderStrike" BarState="Combat" ShiftState="Alt" Char="0" />
<key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" />
<key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
<key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" />
<key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" />
<key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" />
<key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" />
<key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" />
<key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" />
<key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" />
<key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="2" />
<key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Shaman.AltWeaponEnchant" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
<key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
<key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
<key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Shaman.Rage" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Shaman.Stormstrike" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" />
<key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" />
<key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" />
<key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
<key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" />
<key KeyName="Warlock.SummonFelguard" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="8" />
<key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="9" />
<key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="6" />
<key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
<key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
<key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
<key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
<key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
<key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="5" />
<key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
<key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
<key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="9" />
<key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
<key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="4" />
<key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
<key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
<key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
<key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
<key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />
< key KeyName = "LL.CurseOfAgony" BarState = "Bar1" ShiftState = "None" char = "1" / >
< key KeyName = "LL.Corruption" BarState = "Bar1" ShiftState = "None" char = "2" / >
< key KeyName = "LL.Immolate" BarState = "Bar1" ShiftState = "None" char = "3" / >
< key KeyName = "LL.DrainMana" BarState = "Bar1" ShiftState = "None" char = "4" / >
< key KeyName = "LL.DrainLife" BarState = "Bar1" ShiftState = "None" char = "5" / >
< key KeyName = "LL.DrainSoul" BarState = "Bar1" ShiftState = "None" char = "6" / >
< key KeyName = "LL.ShadowBolt" BarState = "Bar1" ShiftState = "None" char = "7" / >
< key KeyName = "LL.Lifetap" BarState = "Bar1" ShiftState = "None" char = "8" / >
< key KeyName = "LL.UseHealthstone" BarState = "Bar1" ShiftState = "None" char = "9" / >
< key KeyName = "LL.AmplifyCurse" BarState = "Bar1" ShiftState = "None" char = "0" / >
< key KeyName = "LL.Wand" BarState = "Bar1" ShiftState = "None" char = "-" / >
< key KeyName = "LL.BloodFury" BarState = "Bar1" ShiftState = "None" char = "=" / >
< key KeyName = "LL.ArmorBuff" BarState = "Bar2" ShiftState = "None" char = "1" / >
< key KeyName = "LL.HealthFunnel" BarState = "Bar2" ShiftState = "None" char = "2" / >
< key KeyName = "LL.SummonFelhunter" BarState = "Bar2" ShiftState = "None" char = "3" / >
< key KeyName = "LL.SummonVoidwalker" BarState = "Bar2" ShiftState = "None" char = "4" / >
< key KeyName = "LL.DarkPact" BarState = "Bar2" ShiftState = "None" char = "5" / >
< key KeyName = "LL.SummonFelguard" BarState = "Bar2" ShiftState = "None" char = "6" / >
< key KeyName = "LL.Fear" BarState = "Bar2" ShiftState = "None" char = "7" / >
< key KeyName = "LL.SummonSuccubus" BarState = "Bar2" ShiftState = "None" char = "8" / >
< key KeyName = "LL.CreateHealthstone" BarState = "Bar2" ShiftState = "None" char = "9" / >
< key KeyName = "LL.SummonImp" BarState = "Bar2" ShiftState = "None" char = "0" / >
< key KeyName = "LL.CurseOfRecklessness" BarState = "Bar2" ShiftState = "None" char = "-" / >
< key KeyName = "LL.UnstableAffliction" BarState = "Bar2" ShiftState = "None" char = "=" / >
< key KeyName = "LL.DemonicSacrifice" BarState = "Bar3" ShiftState = "None" char = "1" / >
< key KeyName = "LL.FelDomination" BarState = "Bar3" ShiftState = "None" char = "2" / >
< key KeyName = "LL.SoulLink" BarState = "Bar3" ShiftState = "None" char = "3" / >
< key KeyName = "LL.SiphonLife" BarState = "Bar3" ShiftState = "None" char = "4" / >
<key KeyName="LL.VoidwalkerSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
<key KeyName="LL.ConsumeShadows" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
< / keys >

You will certainly nothing in the first 3 seconds (see except bandage )
So we start with the work.

Which class do we use?
Correct a sorcerer. Using the example here, the Classes LL. So what comes after it all away and that appears HM under the common area!
It should now look like this.
Before


Later


Imagine you have n char is lvl first The char can not do anything. So first make or break fight for everything instead of the number zubelegenden looks purely an Undefined
The whole thing will look like this.



So now is now sorted. Which casts are often used (as in the Bar1) and which are used less often (3 bar - where else). At the bottom I thought the example of the HM and always dottet leecht, the pets are not invoked as often and eat when he is lvl 70

Here is our progress ...... Check it out just in time and consider why it is so.



But not only bars the last change and add the numbers (with Undefined it conjures up is bad) what looks that way.



So ready.
Of course, it brings you nothing to prove things that you do not already have. So there simply when belasst Undefined.
Just as you have to set it in the key file, of course, also need to hook in the settings are set.
It's obvious that if your char is only lvl 10, he still has not Lifeleech, right? So here's the hook out.

Anything can chew / I do not want, because you must also consider here a bit
LG
Kirina
Complete with: Warrior, Mage, Warlock
At the start: Dudu (soon completed)

Last edited by Kirina (28.03.2008 to 10:51 (Watch)
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ALT March 28, 2008
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Wildcards
LG
Kirina
Complete with: Warrior, Mage, Warlock
At the start: Dudu (soon completed)
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ALT 04.04.2008
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What I still have not figured out how I can teach the messenger when he more pressing when each button is?
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ALT 04.04.2008
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Originally posted by Hiniakel Post show
What I still have not figured out how I can teach the messenger when he more pressing when each button is?
comes to your cc or you used the standart class
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I only have the Glider Elite without - so the standard class.
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ALT 04.04.2008
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What I still have not figured out how I can teach the messenger when he more pressing when each button is?
is expressed only possibility under the wrong class options whether standard or make appropriate settings or cc to "cheat" in keybelegung teach

Mfg
gurwo
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ALT 04.04.2008
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I'm afraid and have done so, instead of him given the WALL Lifeleech and take Dark Pact - rank 1 life tap - Round runs much faster way and it kills the mobs!
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