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Mounting with leetlock
 
ALT 07.08.2008
Registered since: Jun 2008
Contributions: 39
 
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Mounting with leetlock - Posted: 07/08/2008
hi wanted to know what you have to do in order to mount with leetlock bg
my keys look like this so far
Code:
 <?xml version="1.0" ?> 
- <Keys>
  <Key KeyName="Common.ApplyBandage" ShiftState="None" KeyType="Char" BarState="Bar6" Char="9" /> 
  <Key KeyName="Common.Assist" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="F" /> 
  <Key KeyName="Common.Back" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Down" /> 
  <Key KeyName="Common.Backpack" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="B" /> 
  <Key KeyName="Common.BackpackAll" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="B" Auto="True" /> 
  <Key KeyName="Common.Bandage" ShiftState="None" KeyType="SpellID" SIM="0x0" Auto="True" /> 
  <Key KeyName="Common.Bar1" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="1" /> 
  <Key KeyName="Common.Bar2" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="2" /> 
  <Key KeyName="Common.Bar3" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="3" /> 
  <Key KeyName="Common.Bar4" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="4" /> 
  <Key KeyName="Common.Bar5" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="5" /> 
  <Key KeyName="Common.Bar6" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="6" /> 
  <Key KeyName="Common.Character" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="C" /> 
  <Key KeyName="Common.ClearTargetMacro" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F6" /> 
  <Key KeyName="Common.Drink" ShiftState="None" KeyType="Char" BarState="Bar6" Char="2" /> 
  <Key KeyName="Common.Eat" ShiftState="None" KeyType="Char" BarState="Bar6" Char="1" /> 
  <Key KeyName="Common.Escape" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="27" /> 
  <Key KeyName="Common.Fish" ShiftState="None" KeyType="Char" BarState="Bar6" Char="-" /> 
  <Key KeyName="Common.Forward" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Up" /> 
  <Key KeyName="Common.Hearth" ShiftState="None" KeyType="Char" BarState="Bar6" Char="=" /> 
  <Key KeyName="Common.Jump" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.LureSlot" ShiftState="None" KeyType="Char" BarState="Bar6" Char="9" /> 
  <Key KeyName="Common.Mount" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="`" /> 
  <Key KeyName="Common.PetAttack" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="1" /> 
  <Key KeyName="Common.PetFollow" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="2" /> 
  <Key KeyName="Common.PostCombat" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.PostDismount" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.PostLoot" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.Potion" ShiftState="None" KeyType="Char" BarState="Bar5" Char="-" /> 
  <Key KeyName="Common.PreCombat" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.PreMount" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.RotateLeft" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Left" /> 
  <Key KeyName="Common.RotateRight" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Right" /> 
  <Key KeyName="Common.Sit" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="X" /> 
  <Key KeyName="Common.StrafeLeft" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="Q" /> 
  <Key KeyName="Common.StrafeRight" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="E" /> 
  <Key KeyName="Common.Target" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Tab" /> 
  <Key KeyName="Common.TargetLastHostile" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="G" /> 
  <Key KeyName="Common.TargetParty1" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F2" /> 
  <Key KeyName="Common.TargetParty2" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F3" /> 
  <Key KeyName="Common.TargetParty3" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F4" /> 
  <Key KeyName="Common.TargetParty4" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F5" /> 
  <Key KeyName="Common.TargetSelf" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F1" /> 
  <Key KeyName="Common.Time1" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.Time30" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.Time5" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" /> 
  <Key KeyName="Common.ToggleCombat" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="T" /> 
  <Key KeyName="LL.AmplifyCurse" ShiftState="None" KeyType="Char" BarState="Bar1" Char="0" /> 
  <Key KeyName="LL.ArmorBuff" ShiftState="None" KeyType="Char" BarState="Bar2" Char="=" /> 
  <Key KeyName="LL.BloodFury" ShiftState="None" KeyType="Char" BarState="Bar1" Char="5" /> 
  <Key KeyName="LL.ConsumeShadows" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="6" /> 
  <Key KeyName="LL.Corruption" ShiftState="None" KeyType="Char" BarState="Bar1" Char="4" /> 
  <Key KeyName="LL.CreateHealthstone" ShiftState="None" KeyType="Char" BarState="Bar2" Char="9" /> 
  <Key KeyName="LL.CurseOfAgony" ShiftState="None" KeyType="Char" BarState="Bar1" Char="6" /> 
  <Key KeyName="LL.CurseOfRecklessness" ShiftState="None" KeyType="Char" BarState="Bar2" Char="3" /> 
  <Key KeyName="LL.DarkPact" ShiftState="None" KeyType="Char" BarState="Bar2" Char="5" /> 
  <Key KeyName="LL.DemonicSacrifice" ShiftState="None" KeyType="Char" BarState="Bar3" Char="3" /> 
  <Key KeyName="LL.DrainLife" ShiftState="None" KeyType="Char" BarState="Bar1" Char="-" /> 
  <Key KeyName="LL.DrainMana" ShiftState="None" KeyType="Char" BarState="Bar1" Char="=" /> 
  <Key KeyName="LL.DrainSoul" ShiftState="None" KeyType="Char" BarState="Bar1" Char="8" /> 
  <Key KeyName="LL.Fear" ShiftState="None" KeyType="Char" BarState="Bar2" Char="6" /> 
  <Key KeyName="LL.FelDomination" ShiftState="None" KeyType="Char" BarState="Bar3" Char="1" /> 
  <Key KeyName="LL.HealthFunnel" ShiftState="None" KeyType="Char" BarState="Bar2" Char="-" /> 
  <Key KeyName="LL.Immolate" ShiftState="None" KeyType="Char" BarState="Bar1" Char="3" /> 
  <Key KeyName="LL.Lifetap" ShiftState="None" KeyType="Char" BarState="Bar1" Char="7" /> 
  <Key KeyName="LL.ShadowBolt" ShiftState="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <Key KeyName="LL.SiphonLife" ShiftState="None" KeyType="Char" BarState="Bar3" Char="4" /> 
  <Key KeyName="LL.SoulLink" ShiftState="None" KeyType="Char" BarState="Bar3" Char="2" /> 
  <Key KeyName="LL.SummonFelguard" ShiftState="None" KeyType="Char" BarState="Bar2" Char="8" /> 
  <Key KeyName="LL.SummonFelhunter" ShiftState="None" KeyType="Char" BarState="Bar2" Char="4" /> 
  <Key KeyName="LL.SummonImp" ShiftState="None" KeyType="Char" BarState="Bar2" Char="0" /> 
  <Key KeyName="LL.SummonSuccubus" ShiftState="None" KeyType="Char" BarState="Bar2" Char="2" /> 
  <Key KeyName="LL.SummonVoidwalker" ShiftState="None" KeyType="Char" BarState="Bar2" Char="7" /> 
  <Key KeyName="LL.UnstableAffliction" ShiftState="None" KeyType="Char" BarState="Bar2" Char="1" /> 
  <Key KeyName="LL.UseHealthstone" ShiftState="None" KeyType="Char" BarState="Bar1" Char="9" /> 
  <Key KeyName="LL.VoidwalkerSacrifice" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="5" /> 
  <Key KeyName="LL.Wand" ShiftState="None" KeyType="Char" BarState="Bar1" Char="1" /> 
  </Keys>
achso since reinstall the product of glider I ve NEN problem with

Glider.Common.Objects.leetlock.CountSoulShards at ()
Glider.Common.Objects.leetlock.OnStartGlide at ()
I know now if there leetlock ned or warlock was there but in any event HERE ned

've looked schonmal here
http://wow.glider-forum.de/f78/stand ...% 5D-12049.html
But since it is ne glider new installation because it can not lie and have the keys to ic now changed nothing
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ALT August 21, 2008
Registered since: Dec 2007
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've Read the mount can Leetlock not at all.
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ALT August 22, 2008
Avatar by trulala
Registered since: Dec 2007
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Leetlock does not support the mount.
Mount capability are:
- Treelock
- Zlock (pather only)
- From 2:17 Piclock
- OberWarlock
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