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Glider Warlock Guide
 
ALT 07/17/2007
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Glider Warlock Guide - Posted: 17.07.2007
First Preparation

First, do you place on the gliding current version of Glider wowglider.de down to eliminate first possible error. These are not to the "Leetlock Costum Class"



2. Hexenemeister Glider Settings

You should check the warlock to level 10 levels, and complete the Voidwalker Quest. If you still have a little gold buy yourself also in the same AH a wand.

Warlock settings:

Pet: Voidie
Pull distance: 25 yards
[X] Pet Attack
[X] Dark Pact
[] Prevent runners
[] Fear additional attacker
[] Detect Nightfall
[] Use Death Coil
[X] Use wall (here necessarily the key change)
[X] Use Immolate
[] Use Soul Link


Shards

Maintain shards: 5
[] Stop When shards ok
[] Shard on 1-Kill

Graphics:



Third Spec

To the Warlock optimal levels need a mixture of affliction and demo spec as you skillst is up to you, here you can not go far wrong.



4th Keys

So you can rule out further error check once the Keys

Buttons.

Bar 5
First Phlebotomy
Second Curse of Agony
Third Fire blight
4th Corruption
5th Bloodsucker
6th Drain Soul
7th Curse of Recklessness
8th Fear
9th Shadow Bolt
0th Healthstone
?. Wand (wall, key set itself!)

Graphics:


Bar 6
First Food (optional)
Second Beverages (optional)
Third
4th Demon Armor
5th Summon Imp
6th Summon Voidwalker
7th Lifeline
8th
9th
0th Healthstone

Graphics:



If you can have it all set already Start walking I wish you much fun while gliding. If you have questions or I am happy to help you via PM.

Note! the many problems in the forum already discussed and solved, I beg you, therefore, the search function in the forum to use before you contacting me


Mfg Cryten
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Cryten very good job.
Keep it up.
I started NEN Warlock some time ago.
I can only recommend!
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ALT July 29, 2007
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Hello
I have a macro that allows the Voidwalker, after the fight if it is required by the TP by Consume Shadows + conjure life Liene, recovers faster.

Bar 6, the Macro purely normally only where the life is Liene. Also works in combat, but since then I Lebensliene.Find only saying nice.

/ cast shadow consume
/ Stop casting
/ Cast lifeline (Rank 4)

Can you paste with ctrl + c and ctrl + v then ingame

Would be glad wenns still one or the other tip is to sorcerer.
Hmm I play the sorcerer without a wand, because I think that he as much better and faster is down, or is there something to consider?
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should best with leetlock (search!) games, which can make nähmlich as standard attack eg live deprivation, very effective
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Because the option "Stop When shards OK" is checked!

The Glider online help says to the Glider uses the hearthstone and then auslogged when the set number is thus achieved in the above example 5.
So here would be after 5 Kill circuit with the glide.

Is the online help incorrectly or has slipped a mistake here?
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Quote:
Originally posted by Kargan
Because the option "Stop When shards OK" is checked!

The Glider online help says to the Glider uses the hearthstone and then auslogged when the set number is thus achieved in the above example 5.
So here would be after 5 Kill circuit with the glide.

Is the online help incorrectly or has slipped a mistake here?
as has the right help, crythen we had that already discussed innem other thread
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I know ^^ but it is wrong only on the image also the Warlock was changed this guide has therefore Latest
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Quote:
Originally posted by Cryten
I know ^^ but it is wrong only on the image also the Warlock was changed this guide has therefore Latest
... Well. The any changes of can but recover quickly
It is this 'Class Guide' stickies are a real highlight here and help a very fast at home.

Vote4: Updates are [x]
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I will start tomorrow in attack me it is but so as if the WL is also very vebugt as the Hunter ..'ve ever tested bisl.
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ALT 26/08/2007
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hmmm, it may be that something has changed again in the key assignments are the 1:51?
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which can be not only is so, look at your Glider file for the current key, you can translate it with you http://www.thottbot.com

LG, jesse

Gilneas - Alliance
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as is now the new keys?
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F1 for online help and since then Wore ......
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Thanks for the great instructions. But if you have an atypical strip assignment, like me, you already have its problems. I've tried it, but does not always work. Namely, there are only 2 bars defined, rest and combat (shift5 and shift6). But I use additionally shift 1 (see Appendix). Can someone give me a hint? Many thanks.
Attached graphics
File type: jpg wow_leisten_817.jpg (29.0 KB, called 234x)
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sorry, but I do not know exactly what you mean

a) You want a Custom Class to use other spells can: http://forum.wowglider.de/htopic,230...m+classes.html

or b) you want your keys prove otherwise: http://forum.wowglider.de/topic, 2480 ... r-keysxml.html

c) I did not hear you.


LG, jesse

Gilneas - Alliance
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Many thanks! It was more of a), wherein b) also is applicable in principle with adjustment
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Key assignment has been changed, please peeps in the help file!
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Hello crypt,
Quote:
Originally posted by Cryten
Key assignment has been changed, please peeps in the help file!
I have. I had only one problem with the mapping, bar 5 and 6, I had to swap key.xml in and then I did not know some expressions in English. But I have hingekriegt it. Thank you for your help.
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Quote:
Originally posted by Kargan
Because the option "Stop When shards OK" is checked!

The Glider online help says to the Glider uses the hearthstone and then auslogged when the set number is thus achieved in the above example 5.
So here would be after 5 Kill circuit with the glide.

Is the online help incorrectly or has slipped a mistake here?
Up there still is 5 and I have no experience yet: What would be a good value?
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Quote:
Originally posted by Power24
Quote:
Originally posted by Kargan
Because the option "Stop When shards OK" is checked!

The Glider online help says to the Glider uses the hearthstone and then auslogged when the set number is thus achieved in the above example 5.
So here would be after 5 Kill circuit with the glide.

Is the online help incorrectly or has slipped a mistake here?
Up there still is 5 and I have no experience yet: What would be a good value?

.... That you must decide for yourself.
I have chosen for myself 3. Has proven to me to be sufficient.
Consider that any Shrad takes a pocket of space !! (= Less space for loot on the raids)
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stop-when shards ok but I'd definitely be removed, for example, is thought to if you need splinter ne raid 50
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if someone may still such a good Deustches guide has for leetlock it would be nice!
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hy with you is 2 times health stone before but this one is certainly wrong or because irgentwo must indeed pure quiet stone and so I read all the wi separate bar and since last put Hearthstone Hearthstone =
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Hello,
I need a new bar for my hexer can someone there at bessten show how I should sotieren, because you think that your tool on the website is out of date is Who really nice
a pic of how I'm doing 5 and 6 should sottieren thank you.

Mfg
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1. Finding Glider Folder open keys.xml when there is open with notepad and look at all the awards under Warlock and kick it into your strips Combat 5, 6 remaining

Glider open -> Options -> i Keys -> Save -> then you have the keys.xml in the folder and verfährst as the first

Last edited by Boss country (05.01.2008 to 04: 27 (Watch)
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Hm who I am variably I do not understand it, so they did not agree with how the images eingestehllt read everything .... sry USER for the very first time a bot ...
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Hi @ All
I also play a sorcerer and have recently reached before the 70 level.
I had geskillt him the quests so far on demonology, but now since I sometimes make raids I am mainly infirmity and the rest stop in Damo (which is not much).
My question is, can I still order Glider can still farm gold or tilts the sorcerer to often?
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Although a bit outdated, but still helpful! Thank you ..
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ALT February 14, 2008
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Quote:
Originally posted by Nycon Post show
Hi @ All
I also play a sorcerer and have recently reached before the 70 level.
I had geskillt him the quests so far on demonology, but now since I sometimes make raids I am mainly infirmity and the rest stop in Damo (which is not much).
My question is, can I still order Glider can still farm gold or tilts the sorcerer to often?
with the glider normal config I would say no, but with a custom class for example piclock so you can still good botten
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Hi,

I have the normel glider config, have the wand placed on the 0. Unfortunately, now no health stone is created and did not use them. Zufäälig has anyone any advice for me? Thanks in advance

MfG
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Quote:
Originally posted by SigiHeld Post show
Hi,

I have the normel glider config, have the wand placed on the 0. Unfortunately, now no health stone is created and did not use them. Zufäälig has anyone any advice for me? Thanks in advance

MfG
Read over the following guide and thread very carefully and set your keys in the keys.xml thereafter, then everything should work

Click me

€ dit: and yet here Link to translate the keys.xml, which should help you too ...
I have made my opinion. Does not attempt to persuade me with facts!


piw23 -Thank you for your help and the sacrificed time!
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Thank you very much, has really helped.

MfG
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Hello

I have the problem that my Warlock initially triggers only two DoTs and then permanently attacked with fear. This, of course, he startles a lot of mobs. The other DoTs are simply not used. The key.xml I've looked through - everything ok.
It is also strange that it triggers fear in 2-second intervals, without waiting for the cooldown. What important hook in the Config menu I missed there ??
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Quote:
Originally posted by MaxMuster Post show
Hello

I have the problem that my Warlock initially triggers only two DoTs and then permanently attacked with fear. This, of course, he startles a lot of mobs. The other DoTs are simply not used. The key.xml I've looked through - everything ok.
It is also strange that it triggers fear in 2-second intervals, without waiting for the cooldown. What important hook in the Config menu I missed there ??
Hmm, does not sound like nem option in the settings, please post NEN log!
I have made my opinion. Does not attempt to persuade me with facts!


piw23 -Thank you for your help and the sacrificed time!
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heal empty converter
 
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heal empty converter - Posted: 29/05/2008
hello community,

first my condolences subsequently banned at all.

Now to my problem or question: how can I implement it that my supplies live hexer his empty converter from a certain point with? the line is already live on the 7 in the rest.
I do that on the 3, it does work better, but he also pumps live purely although it is not needed.

thanks in advance for the helpful reply hopefully -As number.
mfg zar
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please look at the post keys.xml
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my keys
 
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my keys - Posted: 29/05/2008
Code:
<?xml version="1.0"?>
<Keys>
  <Key KeyName="Common.ApplyBandage" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" />
  <Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" />
  <Key KeyName="Common.Backpack" BarState="Indifferent" ShiftState="None" Char="B" />
  <Key KeyName="Common.BackpackAll" BarState="Indifferent" ShiftState="Shift" Char="B" />
  <Key KeyName="Common.Bar1" BarState="Indifferent" ShiftState="Shift" Char="1" />
  <Key KeyName="Common.Bar2" BarState="Indifferent" ShiftState="Shift" Char="2" />
  <Key KeyName="Common.Bar3" BarState="Indifferent" ShiftState="Shift" Char="3" />
  <Key KeyName="Common.Bar4" BarState="Indifferent" ShiftState="Shift" Char="4" />
  <Key KeyName="Common.Bar5" BarState="Indifferent" ShiftState="Shift" Char="5" />
  <Key KeyName="Common.Bar6" BarState="Indifferent" ShiftState="Shift" Char="6" />
  <Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="5" />
  <Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="6" />
  <Key KeyName="Common.Character" BarState="Indifferent" ShiftState="None" Char="C" />
  <Key KeyName="Common.ClearTargetMacro" BarState="Indifferent" ShiftState="None" VK="F6" />
  <Key KeyName="Common.CooldownProbe" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" />
  <Key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" />
  <Key KeyName="Common.Escape" BarState="Indifferent" ShiftState="None" VK="27" />
  <Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="-" />
  <Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" />
  <Key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" />
  <Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char=" " />
  <Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Common.Mount" BarState="Indifferent" ShiftState="None" Char="`" />
  <Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" />
  <Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" />
  <Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.PostDismount" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.Potion" BarState="Combat" ShiftState="None" Char="-" />
  <Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.PreMount" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" />
  <Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" />
  <Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" />
  <Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Q" />
  <Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="E" />
  <Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" />
  <Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" />
  <Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" />
  <Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" />
  <Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" />
  <Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" />
  <Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" />
  <Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" />
  <Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" />
  <Key KeyName="Druid.Barkskin" BarState="Rest" ShiftState="None" Char="0" />
  <Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" />
  <Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" />
  <Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" />
  <Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" />
  <Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" />
  <Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Druid.Mangle" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" />
  <Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Druid.Pounce" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" />
  <Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" />
  <Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" />
  <Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" />
  <Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" />
  <Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" />
  <Key KeyName="Hunter.FeedMacro" BarState="Rest" ShiftState="None" Char="7" />
  <Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Hunter.TrapAdd" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" />
  <Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="-" />
  <Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" />
  <Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" />
  <Key KeyName="Mage.Evocation" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" />
  <Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" />
  <Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" />
  <Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" />
  <Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" />
  <Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" />
  <Key KeyName="Paladin.CrusaderStrike" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" />
  <Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
  <Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" />
  <Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
  <Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" />
  <Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" />
  <Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" />
  <Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" />
  <Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" />
  <Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" />
  <Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" />
  <Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="8" />
  <Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="7" />
  <Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="2" />
  <Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="=" />
  <Key KeyName="Shaman.AltWeaponEnchant" BarState="Rest" ShiftState="None" Char="8" />
  <Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
  <Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
  <Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
  <Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Shaman.Rage" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Shaman.StoneclawTotem" BarState="Rest" ShiftState="None" Char="9" />
  <Key KeyName="Shaman.Stormstrike" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Shaman.TotemicCall" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Warlock.ConsumeShadows" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
  <Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" />
  <Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" />
  <Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" />
  <Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" />
  <Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Warlock.Potion" BarState="Combat" ShiftState="None" Char="-" />
  <Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
  <Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" />
  <Key KeyName="Warlock.SummonDemon" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
  <Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="Shift" Char="?" />
  <Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
  <Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
  <Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
  <Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
  <Key KeyName="Warrior.Concussion" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
  <Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
  <Key KeyName="Warrior.Hamstring" BarState="Rest" ShiftState="None" Char="6" />
  <Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
  <Key KeyName="Warrior.MortalStrike" BarState="Combat" ShiftState="None" Char="9" />
  <Key KeyName="Warrior.Overpower" BarState="Combat" ShiftState="None" Char="5" />
  <Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
  <Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
  <Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
  <Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
  <Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />
</Keys>
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ALT May 29, 2008
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is your lifeline to 6 bar button 7?
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ALT May 29, 2008
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jubb isse since
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ALT May 29, 2008
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hmm ... And I see that you use the normal glider without elite and Custom Class.

Have you ever thought about buying the elite?

Say, I am familiar with the normal class not particularly out and the wizard will probably be something challenging
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ALT May 29, 2008
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after the blizzard-action I first wanted to wait a bissl.
as you have already correctly identified, it is ne standard variant.
it works so well everything to my satisfaction, only the mitm not heal from the empty converter. because sometimes a gray point appears in the button.
what does this mean?
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ALT May 29, 2008
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Quote:
Originally posted by zar Post show
after the blizzard-action I first wanted to wait a bissl.
as you have already correctly identified, it is ne standard variant.
it works so well everything to my satisfaction, only the mitm not heal from the empty converter. because sometimes a gray point appears in the button.
what does this mean?
A gray dot?

Hmm, so if the keys are right and you have the same reloaded after every change in the keys.xml Glider, I did not know now, what it could be ...
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ALT May 29, 2008
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in the button for live line is sometimes a gray top right point
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ALT May 29, 2008
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Hmm, sorry never seen something like that
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ALT July 10, 2008
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Why invokes the set as above please help my never empty converter and only the wichtel habs
Mfg Nero
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ALT July 10, 2008
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Quote:
Originally posted by Nero_6 Post show
Why invokes the set as above please help my never empty converter and only the wichtel habs
Mfg Nero
http://wow.glider-forum.de/f78/hexer...die-13464.html

I have not found a solution yet. If you have the same problem with the same requirements, I wish you good luck in troubleshooting
I have made my opinion. Does not attempt to persuade me with facts!


piw23 -Thank you for your help and the sacrificed time!
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ALT 03.09.2008
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All the best, thank you have a question why did not he used corruption?
Have it packed in the bar as indicated above. But he steadfastly refuses.

Greeting Time
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ALT 08/09/2008
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Hello
I bought this grade.
I have only small wonder my wl used aderlass and blutsauger not ... I had ever seen a glider was going without the prob and i know ned why not now ... I have the keys so even awarded in bar 5 ...
I have to do something with keymapping?
hope you can help me ^^
Thank you.

lg herhol
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