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PPouge DL link? hazzilein PPather 4 Aug 9, 2008 13: 20
PPouge presses no buttons Sedryn WoW/MMO glider support 0 May 23, 2008 21: 35
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PPouge uses always stealth before the Looten Shoorty PPather 2 April 28, 2008 19: 12
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ALT May 18, 2008
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ppouge -Posted: May 18, 2008
Hi


I'm looking for the latest version of the ppouge. who can give me please someone out of the ami forum here upen? my key is accepted as net
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Key Pogue features

Smarter approach. Wait for patrolling mobs wants to leave before entering combat. Or pull ranged if they do not leave.
Avoids adds in combat. If a hostile is getting close to the fight we move out of there.
Can safely sneak up behind a mob to open with ambush or other "from behind only" moves.
New combat moves, get behind stunned mob and do a backstab/mutilate
Silly amount of configurations. Should be good for all kind of specs.
Most abilities can be used: ghostly strike, preparation, Premeditation, Blad, hemorrhage, Bungus, rupture, SnD, Envenom...
Vanish works
Smart avoidance of other players
Learns about mobs behavior. Ers slashing, runners and "Cry for help"
Knows when we are dotted and waits for the DOT to run out
Repair and sell items to vendor (read the readme.txt inside the zip)
Can use cooldowns such as trinkets and racials on different conditions
Can fight back if attacked by a player, or even engage players
Configurable order for finishing moves

News for 1.1.3 Beta
New features
Greatly improved improved PvP
much faster in combat movement/reaction but sloppier on what moves it does
attack closer targets if available and avoid attacking pets
does not try to attack of almost moving targets (mounted and running)
and more...
Fixes
Cannibalize updated slightly
Slice and dice configuration life % what bugged, and a little spell error fixed
Should handle vanishing player targets
Does not shadowstep before entering stealth
Shadowmeld and Cannibalize what referring to Parrior keys: /.

News for 1.1.2
New features
Shadowmeld while eating (untested)
Fixes
Does not wait for full energy after shadowstep, but before
Does not try to premed if not stealthed
Many many tweaks to the movement code.


News for 1.1.1
Fixes
Clarified some options for monster life finisher condition
Added some check to avoid getting stuck if dieing at odd times
Moved some improved combat movement code from Parrior


b. ustom finisher sequence [/ b]
Pogue allows you to control in what order the finishers should be used. All settings for finishing moves do still apply. Eviscerate and Envenom are still automatic and will be used if you got 5CP and nothing better to do or it they will kill them mob setting according to the multiplier.


Installation

Using Pogue requires that you know how to modify the keys.xml file for glider and
How to add a new custom class. This is not hard to do, if you got problems
read the glider help on how to install a custom class or how to change your
Key mappings. It is very clearly described there how to do it.


Now to get Pogue running this is what you have to do:

Put Pogue.cs, Pogue.xml and GConfig2.dll in the classes folder in your glider folder.

If you do not want to edit your own keys.xml you can put the one supplied into you glider folder.
It has all the the default keys for everything, it is just the keys changed for pogue that is modified.

When you fixed the Keys.xml make sure to go into the tab "keys" and click "load" to make glider
load the new updated Keys.xml.

Enable Pogue by going into glider setting, classes and check the checkbox before Pogue.cs.
In the general setting under class select Pogue v < some version >.
Click options and make sure they suit you level / talents and the monsters you plan to fight.



b. combat bar (shift - 1, normal/stealthed) [/ b]
1 Stealth
2 Ranged attack
3 Sinister strike
4 Eviscerate
5 Gouge
6 Back bar/ambush
7 Cold blood
8 Cheap shot
9 Evasion
0 Kick/SAP
-Potion
= Vanish

Rest bar (shift-6)

1 Eat
2 Main hand poison
3 Offhand poison
4 Riposte
5 Blade flurry
6 Kidney shot
7 Kfba
8 Adrenaline rush
9
0 Distract (not used yet)
-
= Hearthstone

Cash 4 (shift-4)
1 Hemorrhage
2 Ghostly strike
3 Preparation
4 Blad
5 Cloak of shadows
6 Bungus
7 Deadly throw
8 Rupture
9 Slice and dice
0 Envenom
-Premeditation

Bar 2 (shift-2)
1 Usable item # 1
2 Usable item # 2
3 Usable item # 3
4 Usable item # 4
5 Blood elf arcane torrent or undead cannibalize or Shadowmeld
6 Blood elf Mana tap

Add this in you keys.xml (unless you used the supplied keys.xml):

< key KeyName = "Pogue.Stealth" BarState = "Combat" ShiftState = "None" char = "1" / >
< key KeyName = "Pogue.Ranged" BarState = "Combat" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue.Sinister" BarState = "Combat" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue.Eviscerate" BarState = "Combat" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.Gouge" BarState = "Combat" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.Backstab" BarState = "Combat" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.Ambush" BarState = "Combat" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.ColdBlood" BarState = "Combat" ShiftState = "None" char = "7" / >
< key KeyName = "Pogue.CheapShot" BarState = "Combat" ShiftState = "None" char = "8" / >
< key KeyName = "Pogue.Evasion" BarState = "Combat" ShiftState = "None" char = "9" / >
< key KeyName = "Pogue.Kick" BarState = "Combat" ShiftState = "None" char = "0" / >
< key KeyName = "Pogue.Sap" BarState = "Combat" ShiftState = "None" char = "0" / >
< key KeyName = "Pogue.Vanish" BarState = "Combat" ShiftState = "None" char = "=" / >

< key KeyName = "Pogue. Poison1" BarState = "Rest" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue. Poison2" BarState = "Rest" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue.Riposte" BarState = "Rest" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.BladeFlurry" BarState = "Rest" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.KidneyShot" BarState = "Rest" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.Feint" BarState = "Rest" ShiftState = "None" char = "7" / >
< key KeyName = "Pogue.AdrenalineRush" BarState = "Rest" ShiftState = "None" char = "8" / >
< key KeyName = "Pogue.Distract" BarState = "Rest" ShiftState = "None" char = "0" / >

< key KeyName = "Pogue.Hemorrhage" BarState = "Bar4" ShiftState = "None" char = "1" / >
< key KeyName = "Pogue.GhostlyStrike" BarState = "Bar4" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue.Preparation" BarState = "Bar4" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue.Shadowstep" BarState = "Bar4" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.CloakOfShadows" BarState = "Bar4" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.Mutilate" BarState = "Bar4" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.DeadlyThrow" BarState = "Bar4" ShiftState = "None" char = "7" / >
< key KeyName = "Pogue.Rupture" BarState = "Bar4" ShiftState = "None" char = "8" / >
< key KeyName = "Pogue.SliceAndDice" BarState = "Bar4" ShiftState = "None" char = "9" / >
< key KeyName = "Pogue.Envenom" BarState = "Bar4" ShiftState = "None" char = "0" / >
< key KeyName = "Pogue.Premeditation" BarState = "Bar4" ShiftState = "None" char = "-" / >

< key KeyName = "Pogue. UseItem1" BarState = "Bar2" ShiftState = "None" char = "1" / >
< key KeyName = "Pogue. UseItem2" BarState = "Bar2" ShiftState = "None" char = "2" / >
< key KeyName = "Pogue. UseItem3" BarState = "Bar2" ShiftState = "None" char = "3" / >
< key KeyName = "Pogue. UseItem4" BarState = "Bar2" ShiftState = "None" char = "4" / >
< key KeyName = "Pogue.ArcaneTorrent" BarState = "Bar2" ShiftState = "None" char = "5" / >
< key KeyName = "Pogue.ManaTap" BarState = "Bar2" ShiftState = "None" char = "6" / >
< key KeyName = "Pogue.Shadowmeld" BarState = "Bar2" ShiftState = "None" char = "5" / >



Change your combat bar to bar 1 to make use of the bar-flipping when in stealth


Modify the line in keys.xml from
< key KeyName = "Common.BarCombat" BarState = "L'indifferent" ShiftState = "Shift" char = "5" / >
to
< key KeyName = "Common.BarCombat" BarState = "L'indifferent" ShiftState = "Shift" char = "1" / >


If you want to use the mount feature make sure you got that keybinding right too. The default mapping in glider for that is the "'" key.

Depending on you spec there can be a lot of bar-flipping when fighting. To avoid that you can try to collect you mostly used skills to just one bar.

And if you got any bar addons, WoW make sure to remove then them limb. They tend to make a lot of stuff not work in glider.

This and more you can read about in the readme.txt inside the zip archive.


Tendency Editor
There is a new feature in the configuration dialog. A way to view and edit the behavior (tendencis) that pogue has learned on encountered mobs.
From the readme.txt:
Here you can see and edit the behavor of mobs that Pogue (and Parrior) has seen.
Once in while Pogue will classity a mob as "unmovable" when it really is not. "unmovable" means
that the mob does ranged damage and will not follow if we try to move it or range pull it.
If that happens use this tool to remove that tendency from the mob and lock it if you lock
a mob Pogue will not learn anything new on this mob.


+ Rep for me danqqe
Attached files
File type: zip Pogue 1.1.2.zip (63.4 KB, 10 views)
File type: zip Pogue 1.1.3Beta.zip (65.1 KB, 23 views)
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ALT May 18, 2008
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I am looking for patherpouge...
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PvE version not found only the PvP
Attached files
File type: zip PPoguePee010alfa.zip (27.1 KB, 19 views)
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ALT May 18, 2008
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is the the latest? have a rep
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ALT May 18, 2008
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of course it is the latest
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ALT May 18, 2008
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THX, thought only because of the funny name ^ ^

Mfg bjoerni


If you call the config is ne message box with error, am in nagrad. If need is chic I ma a screen

Amended by Relaxx (to May 18, 2008) 19: 39 (Watch)
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ALT May 18, 2008
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I'm messing about with PathPogue031fixed is only PPather and runs class
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ALT May 18, 2008
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then she post times pls....
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ALT May 18, 2008
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OK, then here is the DL LINK incl. Keys.xml Rep + this is now the 1.1.3 beta but only PPather
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ALT May 18, 2008
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Rep hurry why you have so many negative?
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ALT May 18, 2008
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so there was the pather pouge in it which funzt but net with the current version of pather, can this be?

Started gliding
TotalMemory before 1 MB
** Exception in GlideThread: the DLL StormLib.dll: the specified module could not be found. (Exception from HRESULT: 0x8007007E) cannot be loaded.
at StormDll.StormDll.SFileOpenArchive(String_szMpqName,_UInt32_dwPriority,_UInt32_dwFlags,_Void**_phMpq)
at StormDll.Archive.Open (string ^ file, PRIO UInt32, UInt32 flags)
at StormDll.ArchiveSet.AddArchive (string file)
at StormDll.ArchiveSet.AddArchives(String[]_files)
at WowTriangles.MPQTriangleSupplier...ctor()
at Glider.Common.Objects.PPather.OnStartGlide()
at Glider.Common.Objects.Pogue.OnStartGlide()
at Glider.Common.Objects.PPather.Patrol()
at ah.q()
at ah.v()
Saved tendency info on 0 mobs
Inside OnStopGlider()
TotalMemory 1 MB
TotalMemory after GC 1 MB

Mfg bjoerni
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