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Pouge 2.0.4 Problem
 
ALT September 13, 2008
Registered since: Jun 2008
Contributions: 39
 
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Pouge 2.0.4 Problem - Posted: 13.09.2008
So the problem happens in PvP mode

So hi to all my hexer in bg runs great but somehow not really want my thug why not start a plan
I always get the following message

Started gliding
Starting PathPogue 2.0.4 Final
Loaded tendency info on 0 mobs
Evasion is not on cooldown
Saved tendency info on 0 mobs

and the exact log looks like this
16:48:53.7801 [Debug] NetCheck: Result = Safe, LinkTo = http://vforums.mmoglider.com/may20static.html, Warning text = Warden update, check linked thread, Warning, Date = May 20 12:02:00 2008th
16:48:54.7811 [Debug] Setting up bg stuff
16:48:54.9891 [Debug]! Never found anything to match: "0x1dc4 7733 7734 18249 33100 19890"
16:48:55.0101 [Debug] Shadow command: 0x812, parameters: 4 bytes
16:48:55.0101 Gliding started
16:48:55.0111 [Debug] First char refresh
16:48:55.0111 [Debug] # # Begin profiles invoked
16:48:55.0111 [Debug] # # No breadcrumbs to start profile
16:48:55.0111 [Debug] Class has patrol override, skipping regular stuff (!)
16:48:55.4461 [Debug] Extract DBFilesClient \\ AreaTable.dbc
16:48:55.4491 [Debug] result: True
16:48:55.4591 [Debug] Extract World \\ Maps \\ PVPZone01 \\ PVPZone01.wdt
16:48:55.4611 [Debug] result: True
16:48:55.6791 Starting PathPogue 2.0.4 Final
16:48:55.6791 Loaded tendency info on 2 mobs
16:48:55.7801 Evasion is not on cooldown
16:48:58.9461 [Debug] Kill Action -> False, Mode = 2, Note = PPather, nothing more to do
16:48:58.9471 Saved tendency info on 2 mobs
16:48:58.9951 [Debug] Shadow command: 0x812, parameters: 4 bytes
16:48:58.9961 [Debug] Stopping glide
16:48:58.9961 [Debug] Catching ThreadInterrupted Glider in thread
16:48:58.9961 [Debug] Considering relog, enabled: False, elite: True, AutoLogNickname: (null), consider: False



hope you can help me
I am full of despair

keys
PHP code:
<Key KeyName="Common.Assist" Shift State="None" KeyType="Char" BarState="Indifferent" Char="F" Car="True" /> 
  <
Key KeyName="Common.Back" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="Down" Car="True" /> 
  <
Key KeyName="Common.Backpack" Shift State="None" KeyType="Char" BarState="Indifferent" Char="B" Car="True" /> 
  <
Key KeyName="Common.BackpackAll" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="B" Car="True" /> 
  <
Key KeyName="Common.Backspace" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="8" Car="True" /> 
  <
Key KeyName="Common.Bandage" Shift State="None" KeyType="ItemDefID" SIM="0x55e7" Car="True" /> 
  <
Key KeyName="Common.Bar1" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="1" Car="True" /> 
  <
Key KeyName="Common.Bar2" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="2" Car="True" /> 
  <
Key KeyName="Common.Bar3" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="3" Car="True" /> 
  <
Key KeyName="Common.Bar4" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="4" Car="True" /> 
  <
Key KeyName="Common.Bar5" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="5" Car="True" /> 
  <
Key KeyName="Common.Bar6" Shift State="Shift" KeyType="Char" BarState="Indifferent" Char="6" Car="True" /> 
  <
Key KeyName="Common.Character" Shift State="None" KeyType="Char" BarState="Indifferent" Char="C" Car="True" /> 
  <
Key KeyName="Common.Drink" Shift State="None" KeyType="ItemDefID" SIM="0x0" Car="True" /> 
  <
Key KeyName="Common.Eat" Shift State="None" KeyType="ItemDefID" SIM="0x730b" /> 
  <
Key KeyName="Common.Escape" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="27" Car="True" /> 
  <
Key KeyName="Common.Fish" Shift State="None" KeyType="Spellid" SIM="0x0" Car="True" /> 
  <
Key KeyName="Common.Forward" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="Up" Car="True" /> 
  <
Key KeyName="Common.Hearth" Shift State="None" KeyType="ItemDefID" SIM="0x0" Car="True" /> 
  <
Key KeyName="Common.Jump" Shift State="None" KeyType="Char" BarState="Indifferent" Char="" Car="True" /> 
  <
Key KeyName="Common.LureSlot" Shift State="None" KeyType="ItemDefID" SIM="0x0" Car="True" /> 
  <
Key KeyName="Common.Mount" Shift State="None" KeyType="ItemDefID" SIM="0x7228" /> 
  <
Key KeyName="Common.Paste" Shift State="Ctrl" KeyType="Char" BarState="Indifferent" Char="V" Car="True" /> 
  <
Key KeyName="Common.PetAttack" Shift State="Ctrl" KeyType="Char" BarState="Indifferent" Char="1" Car="True" /> 
  <
Key KeyName="Common.PetFollow" Shift State="Ctrl" KeyType="Char" BarState="Indifferent" Char="2" Car="True" /> 
  <
Key KeyName="Common.PostCombat" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.PostDismount" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.PostLoot" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.Potion" Shift State="None" KeyType="ItemDefID" SIM="0x76" Car="True" /> 
  <
Key KeyName="Common.PreCombat" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.PreMount" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.Return" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="13" Car="True" /> 
  <
Key KeyName="Common.RotateLeft" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="Left" Car="True" /> 
  <
Key KeyName="Common.RotateRight" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="Right" Car="True" /> 
  <
Key KeyName="Common.Sit" Shift State="None" KeyType="Char" BarState="Indifferent" Char="X" Car="True" /> 
  <
Key KeyName="Common.StrafeLeft" Shift State="None" KeyType="Char" BarState="Indifferent" Char="Q" Car="True" /> 
  <
Key KeyName="Common.StrafeRight" Shift State="None" KeyType="Char" BarState="Indifferent" Char="E" Car="True" /> 
  <
Key KeyName="Common.Target" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="Tab" Car="True" /> 
  <
Key KeyName="Common.TargetLastHostile" Shift State="None" KeyType="Char" BarState="Indifferent" Char="G" Car="True" /> 
  <
Key KeyName="Common.TargetParty1" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="F2" Car="True" /> 
  <
Key KeyName="Common.TargetParty2" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="F3" Car="True" /> 
  <
Key KeyName="Common.TargetParty3" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="F4" Car="True" /> 
  <
Key KeyName="Common.TargetParty4" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="F5" Car="True" /> 
  <
Key KeyName="Common.TargetSelf" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="F1" Car="True" /> 
  <
Key KeyName="Common.Time1" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.Time30" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.Time5" Shift State="None" KeyType="Vchar" BarState="Indifferent" VK="0" Car="True" /> 
  <
Key KeyName="Common.ToggleCombat" Shift State="None" KeyType="Char" BarState="Indifferent" Char="T" Car="True" /> 

<
Key KeyName="Pogue.AdrenalineRush" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.Ambush" Shift State="None" KeyType="Spellid" SIM="0x6b31" /> 
  <
Key KeyName="Pogue.ArcaneTorrent" Shift State="None" KeyType="Spellid" SIM="0x61d6" /> 
  <
Key KeyName="Pogue.Backstab" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.BladeFlurry" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.Blind" Shift State="None" KeyType="Char" BarState="Bar2" Char="9" /> 
  <
Key KeyName="Pogue.Cannibalize" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.CheapShot" Shift State="None" KeyType="Char" BarState="Bar1" Char="1" /> 
  <
Key KeyName="Pogue.CloakOfShadows" Shift State="None" KeyType="Char" BarState="Bar2" Char="8" /> 
  <
Key KeyName="Pogue.ColdBlood" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.DeadlyThrow" Shift State="None" KeyType="Char" BarState="BAR5" Char="1" /> 
  <
Key KeyName="Pogue.Distract" Shift State="None" KeyType="Char" BarState="Bar2" Char="1" /> 
  <
Key KeyName="Pogue.Envenom" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.Evasion" Shift State="None" KeyType="Char" BarState="Bar2" Char="5" /> 
  <
Key KeyName="Pogue.Eviscerate" Shift State="None" KeyType="Char" BarState="Bar1" Char="3" /> 
  <
Key KeyName="Pogue.Feint" Shift State="None" KeyType="Spellid" SIM="0x6b38" /> 
  <
Key KeyName="Pogue.Garrote" Shift State="None" KeyType="Spellid" SIM="0x6904" /> 
  <
Key KeyName="Pogue.GhostlyStrike" Shift State="None" KeyType="Char" BarState="Bar3" Char="3" /> 
  <
Key KeyName="Pogue.Gouge" Shift State="None" KeyType="Char" BarState="Bar1" Char="7" /> 
  <
Key KeyName="Pogue.Hemorrhage" Shift State="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <
Key KeyName="Pogue.Kick" Shift State="None" KeyType="Char" BarState="Bar1" Char="4" /> 
  <
Key KeyName="Pogue.KidneyShot" Shift State="None" KeyType="Char" BarState="Bar1" Char="1" /> 
  <
Key KeyName="Pogue.ManaTap" Shift State="None" KeyType="Spellid" SIM="0x703e" /> 
  <
Key KeyName="Pogue.Mutilate" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.PickPocket" Shift State="None" KeyType="Spellid" SIM="0x399" /> 
  <
Key KeyName="Pogue.Poison1" Shift State="None" KeyType="Char" BarState="Bar6" Char="7" /> 
  <
Key KeyName="Pogue.Poison2" Shift State="None" KeyType="Char" BarState="Bar6" Char="8" /> 
  <
Key KeyName="Pogue.Premeditation" Shift State="None" KeyType="Char" BarState="Bar2" Char="3" /> 
  <
Key KeyName="Pogue.Preparation" Shift State="None" KeyType="Char" BarState="Bar2" Char="7" /> 
  <
Key KeyName="Pogue.Ranged" Shift State="None" KeyType="Char" BarState="Bar6" Char="0" /> 
  <
Key KeyName="Pogue.Riposte" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.Rupture" Shift State="None" KeyType="Char" BarState="Bar1" Char="6" /> 
  <
Key KeyName="Pogue.Sap" Shift State="None" KeyType="Char" BarState="Bar1" Char="3" /> 
  <
Key KeyName="Pogue.Shadowmeld" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.Shadowstep" Shift State="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <
Key KeyName="Pogue.Shiv" Shift State="None" KeyType="Char" BarState="Bar1" Char="5" /> 
  <
Key KeyName="Pogue.Sinister" Shift State="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <
Key KeyName="Pogue.SliceAndDice" Shift State="None" KeyType="Char" BarState="Bar3" Char="0" /> 
  <
Key KeyName="Pogue.Sprint" Shift State="None" KeyType="Char" BarState="Bar2" Char="6" /> 
  <
Key KeyName="Pogue.Stealth" Shift State="None" KeyType="Char" BarState="BAR4" Char="7" /> 
  <
Key KeyName="Pogue.UseItem1" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.UseItem2" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.UseItem3" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.UseItem4" Shift State="None" KeyType="Spellid" SIM="0x0" /> 
  <
Key KeyName="Pogue.Vanish" Shift State="None" KeyType="Char" BarState="BAR5" Char="2" /> 

Last edited by mr sp0ck (13/09/2008 to 17: 51 (Watch)
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