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Glider Problem liegt es an Pouge ?! Wili Schurke 12 14.10.2008 21:06
Problem mit Pouge Startet nicht HakkeJoe WoW/MMO Glider Support 2 06.08.2008 14:04
Pouge backround Problem Troir Schurke 1 22.07.2008 21:12
Pouge Add Pull Problem?! Kabalon Schurke 1 24.04.2008 16:23
Pouge 1.1.2 Mount Problem Source1 Custom Classes 2 22.03.2008 17:19
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pouge 2.0.4 problem
 
Alt 13.09.2008
Registriert seit: Jun 2008
Beiträge: 39
 
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pouge 2.0.4 problem - Posted: 13.09.2008
also das problem spielt sich im pvp modus ab

hi also mit meinem hexer im bg läuft alles super aber irgendwie will mein schurke nicht wirklich starten kein plan warum
ich bekomm immer folgende meldung

Gliding started
Starting PathPogue 2.0.4 Final
Loaded tendency info on 0 mobs
Evasion is not on cooldown
Saved tendency info on 0 mobs

und der genaue log sieht so aus
16:48:53.7801 [Debug] NetCheck: Result=Safe,LinkTo=http://vforums.mmoglider.com/may20static.html,WarningText=Warden update, check linked thread.,WarningDate=12:02:00 May 20 2008
16:48:54.7811 [Debug] Setting up bg stuff
16:48:54.9891 [Debug] ! Never found anything to match: "0x1dc4 7733 7734 18249 33100 19890"
16:48:55.0101 [Debug] Shadow command: 0x812, parameters: 4 bytes
16:48:55.0101 Gliding started
16:48:55.0111 [Debug] First char refresh
16:48:55.0111 [Debug] ## BeginProfile invoked
16:48:55.0111 [Debug] ## No breadcrumbs to start profile
16:48:55.0111 [Debug] Class has patrol override, skipping regular stuff (!!!)
16:48:55.4461 [Debug] Extract DBFilesClient\AreaTable.dbc
16:48:55.4491 [Debug] result: True
16:48:55.4591 [Debug] Extract World\Maps\PVPZone01\PVPZone01.wdt
16:48:55.4611 [Debug] result: True
16:48:55.6791 Starting PathPogue 2.0.4 Final
16:48:55.6791 Loaded tendency info on 2 mobs
16:48:55.7801 Evasion is not on cooldown
16:48:58.9461 [Debug] KillAction -> False, Mode = 2, Note = PPather, nothing more to do
16:48:58.9471 Saved tendency info on 2 mobs
16:48:58.9951 [Debug] Shadow command: 0x812, parameters: 4 bytes
16:48:58.9961 [Debug] Stopping glide
16:48:58.9961 [Debug] Catching ThreadInterrupted in GliderThread
16:48:58.9961 [Debug] Considering relog, enabled: False, elite: True, AutoLogNickname: (null), consider: False



hoffe ihr könnt mir helfen
bin voll am verzweifeln

keys
PHP-Code:
<Key KeyName="Common.Assist" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="F" Auto="True" /> 
  <
Key KeyName="Common.Back" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Down" Auto="True" /> 
  <
Key KeyName="Common.Backpack" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="B" Auto="True" /> 
  <
Key KeyName="Common.BackpackAll" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="B" Auto="True" /> 
  <
Key KeyName="Common.Backspace" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="8" Auto="True" /> 
  <
Key KeyName="Common.Bandage" ShiftState="None" KeyType="ItemDefID" SIM="0x55e7" Auto="True" /> 
  <
Key KeyName="Common.Bar1" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="1" Auto="True" /> 
  <
Key KeyName="Common.Bar2" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="2" Auto="True" /> 
  <
Key KeyName="Common.Bar3" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="3" Auto="True" /> 
  <
Key KeyName="Common.Bar4" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="4" Auto="True" /> 
  <
Key KeyName="Common.Bar5" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="5" Auto="True" /> 
  <
Key KeyName="Common.Bar6" ShiftState="Shift" KeyType="Char" BarState="Indifferent" Char="6" Auto="True" /> 
  <
Key KeyName="Common.Character" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="C" Auto="True" /> 
  <
Key KeyName="Common.Drink" ShiftState="None" KeyType="ItemDefID" SIM="0x0" Auto="True" /> 
  <
Key KeyName="Common.Eat" ShiftState="None" KeyType="ItemDefID" SIM="0x730b" /> 
  <
Key KeyName="Common.Escape" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="27" Auto="True" /> 
  <
Key KeyName="Common.Fish" ShiftState="None" KeyType="SpellID" SIM="0x0" Auto="True" /> 
  <
Key KeyName="Common.Forward" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Up" Auto="True" /> 
  <
Key KeyName="Common.Hearth" ShiftState="None" KeyType="ItemDefID" SIM="0x0" Auto="True" /> 
  <
Key KeyName="Common.Jump" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="" Auto="True" /> 
  <
Key KeyName="Common.LureSlot" ShiftState="None" KeyType="ItemDefID" SIM="0x0" Auto="True" /> 
  <
Key KeyName="Common.Mount" ShiftState="None" KeyType="ItemDefID" SIM="0x7228" /> 
  <
Key KeyName="Common.Paste" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="V" Auto="True" /> 
  <
Key KeyName="Common.PetAttack" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="1" Auto="True" /> 
  <
Key KeyName="Common.PetFollow" ShiftState="Ctrl" KeyType="Char" BarState="Indifferent" Char="2" Auto="True" /> 
  <
Key KeyName="Common.PostCombat" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.PostDismount" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.PostLoot" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.Potion" ShiftState="None" KeyType="ItemDefID" SIM="0x76" Auto="True" /> 
  <
Key KeyName="Common.PreCombat" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.PreMount" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.Return" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="13" Auto="True" /> 
  <
Key KeyName="Common.RotateLeft" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Left" Auto="True" /> 
  <
Key KeyName="Common.RotateRight" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Right" Auto="True" /> 
  <
Key KeyName="Common.Sit" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="X" Auto="True" /> 
  <
Key KeyName="Common.StrafeLeft" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="Q" Auto="True" /> 
  <
Key KeyName="Common.StrafeRight" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="E" Auto="True" /> 
  <
Key KeyName="Common.Target" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="Tab" Auto="True" /> 
  <
Key KeyName="Common.TargetLastHostile" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="G" Auto="True" /> 
  <
Key KeyName="Common.TargetParty1" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F2" Auto="True" /> 
  <
Key KeyName="Common.TargetParty2" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F3" Auto="True" /> 
  <
Key KeyName="Common.TargetParty3" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F4" Auto="True" /> 
  <
Key KeyName="Common.TargetParty4" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F5" Auto="True" /> 
  <
Key KeyName="Common.TargetSelf" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="F1" Auto="True" /> 
  <
Key KeyName="Common.Time1" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.Time30" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.Time5" ShiftState="None" KeyType="VChar" BarState="Indifferent" VK="0" Auto="True" /> 
  <
Key KeyName="Common.ToggleCombat" ShiftState="None" KeyType="Char" BarState="Indifferent" Char="T" Auto="True" /> 

<
Key KeyName="Pogue.AdrenalineRush" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.Ambush" ShiftState="None" KeyType="SpellID" SIM="0x6b31" /> 
  <
Key KeyName="Pogue.ArcaneTorrent" ShiftState="None" KeyType="SpellID" SIM="0x61d6" /> 
  <
Key KeyName="Pogue.Backstab" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.BladeFlurry" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.Blind" ShiftState="None" KeyType="Char" BarState="Bar2" Char="9" /> 
  <
Key KeyName="Pogue.Cannibalize" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.CheapShot" ShiftState="None" KeyType="Char" BarState="Bar1" Char="1" /> 
  <
Key KeyName="Pogue.CloakOfShadows" ShiftState="None" KeyType="Char" BarState="Bar2" Char="8" /> 
  <
Key KeyName="Pogue.ColdBlood" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.DeadlyThrow" ShiftState="None" KeyType="Char" BarState="Bar5" Char="1" /> 
  <
Key KeyName="Pogue.Distract" ShiftState="None" KeyType="Char" BarState="Bar2" Char="1" /> 
  <
Key KeyName="Pogue.Envenom" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.Evasion" ShiftState="None" KeyType="Char" BarState="Bar2" Char="5" /> 
  <
Key KeyName="Pogue.Eviscerate" ShiftState="None" KeyType="Char" BarState="Bar1" Char="3" /> 
  <
Key KeyName="Pogue.Feint" ShiftState="None" KeyType="SpellID" SIM="0x6b38" /> 
  <
Key KeyName="Pogue.Garrote" ShiftState="None" KeyType="SpellID" SIM="0x6904" /> 
  <
Key KeyName="Pogue.GhostlyStrike" ShiftState="None" KeyType="Char" BarState="Bar3" Char="3" /> 
  <
Key KeyName="Pogue.Gouge" ShiftState="None" KeyType="Char" BarState="Bar1" Char="7" /> 
  <
Key KeyName="Pogue.Hemorrhage" ShiftState="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <
Key KeyName="Pogue.Kick" ShiftState="None" KeyType="Char" BarState="Bar1" Char="4" /> 
  <
Key KeyName="Pogue.KidneyShot" ShiftState="None" KeyType="Char" BarState="Bar1" Char="1" /> 
  <
Key KeyName="Pogue.ManaTap" ShiftState="None" KeyType="SpellID" SIM="0x703e" /> 
  <
Key KeyName="Pogue.Mutilate" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.PickPocket" ShiftState="None" KeyType="SpellID" SIM="0x399" /> 
  <
Key KeyName="Pogue.Poison1" ShiftState="None" KeyType="Char" BarState="Bar6" Char="7" /> 
  <
Key KeyName="Pogue.Poison2" ShiftState="None" KeyType="Char" BarState="Bar6" Char="8" /> 
  <
Key KeyName="Pogue.Premeditation" ShiftState="None" KeyType="Char" BarState="Bar2" Char="3" /> 
  <
Key KeyName="Pogue.Preparation" ShiftState="None" KeyType="Char" BarState="Bar2" Char="7" /> 
  <
Key KeyName="Pogue.Ranged" ShiftState="None" KeyType="Char" BarState="Bar6" Char="0" /> 
  <
Key KeyName="Pogue.Riposte" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.Rupture" ShiftState="None" KeyType="Char" BarState="Bar1" Char="6" /> 
  <
Key KeyName="Pogue.Sap" ShiftState="None" KeyType="Char" BarState="Bar1" Char="3" /> 
  <
Key KeyName="Pogue.Shadowmeld" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.Shadowstep" ShiftState="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <
Key KeyName="Pogue.Shiv" ShiftState="None" KeyType="Char" BarState="Bar1" Char="5" /> 
  <
Key KeyName="Pogue.Sinister" ShiftState="None" KeyType="Char" BarState="Bar1" Char="2" /> 
  <
Key KeyName="Pogue.SliceAndDice" ShiftState="None" KeyType="Char" BarState="Bar3" Char="0" /> 
  <
Key KeyName="Pogue.Sprint" ShiftState="None" KeyType="Char" BarState="Bar2" Char="6" /> 
  <
Key KeyName="Pogue.Stealth" ShiftState="None" KeyType="Char" BarState="Bar4" Char="7" /> 
  <
Key KeyName="Pogue.UseItem1" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.UseItem2" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.UseItem3" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.UseItem4" ShiftState="None" KeyType="SpellID" SIM="0x0" /> 
  <
Key KeyName="Pogue.Vanish" ShiftState="None" KeyType="Char" BarState="Bar5" Char="2" /> 

Geändert von mr sp0ck (13.09.2008 um 17:51 Uhr)
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