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Druid pulls no!
 
ALT 06/11/2007
Registered since: May 2007
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Druid pulls no! - Posted: 06.11.2007
Hello all together

I have the following problem:
Have a lvl 10 to lvl 60 DuDu the need
Did the XR profile - Circle taken as fit as well into the mobs lvl.
But now the problem is that the first glider to miss rejuvenation, changes in bear form, and then introduces the stupid mob.

Ifs a red (aggro) is going the whole mob. (Bot Aggro Range => fight).
However, since many mobs are on the level is still yellow (neutral => not fighting) he can not fight, but adds all the mobs to the blacklist and is the only giant circle

Here is an excerpt from the log:
Quote:
19:10:25.0221 Glider 1.5.3 starting up (Release)
19:10:25.0797 No string filename: en-AT.xml
19:10:25.0807 No other language files matching de *. Xml, falling back to en-US
19:10:25.0826 Loading:. \\ En-US.xml
19:10:26.0757 Loaded successfully: P: \\ 01-20 \\ 10-15.xml XR Circle
19:10:26.0855 Adding class stub: "Paladin" on source file "Paladin.cs (internal)"
19:10:26.0865 Adding class stub: "Mage" on source file "Mage.cs (internal)"
19:10:26.0865 Adding class stub: "Priest" on source file "Priest.cs (internal)"
19:10:26.0865 Adding class stub: "Druid" on source file "Druid.cs (internal)"
19:10:26.0865 Adding class stub: "Shaman" on source file "Shaman.cs (internal)"
19:10:26.0865 Adding class stub: "Rogue" on source file "Rogue.cs (internal)"
19:10:26.0874 Adding class stub: "Warlock" on source file "Warlock.cs (internal)"
19:10:26.0874 Adding class stub: "Warrior" on source file "Warrior.cs (internal)"
19:10:26.0874 Adding class stub: "Hunter" on source file "Hunter.cs (internal)"
19:10:26.1021 Starting listener on port 4321
19:10:26.1675 WN: Applying config, enabled = False
19:10:26.1929 Keymap loaded from: keys.xml
19:10:26.2359 WoW client version: 2, 2, 3, 7359
19:10:26.2652 Compiling internal: "Druid.cs"
19:10:26.5444 Compiled internal class: "Druid.cs", displayname = "Druid"
19:10:26.5474 Deleting chat log
19:10:26.9292 Shadow confirmed, looks awake
19:10:26.9878 Launchpad start mode
Message from server detected 19:10:27.8578
19:10:27.8803 Key validated successfully
19:10:27.8803 Full version of Glider, thanks for registering!
19:10:27.9252 Glider Elite features enabled!
19:10:27.9252 Glider Elite Your time will expire in 5 days!
19:10:27.9252 Starting Tripwire
19:10:27.9633 New TW instance created
19:10:27.9633 Glider started, press F1 for help
19:10:34.1553 Setting up for background mode!
19:10:34.5840 Auto-logging "[censored]", select Glider and press Escape to cancel ...
19:11:03.8282 Current realm: "[censored]"
19:11:26.4410 Calling show config on Druid
19:11:38.1707 TW initial check on attach is ok (2)
19:11:39.2341 Gliding started
Never engaged 19:11:49.2911: GUID = f00c0cac0004bef8, baseaddr = 151febf8, Type = Monst it, name = "Greater Plainstrider", Culled = False
Target 19:11:49.2911 never engaged, bailing out
19:11:50.2402 Add to blacklist: f00c0cac0004bef8
19:11:50.2881 Got unsolicited target! Ambush?
19:11:50.2881 Could not find target: 0x0 object in list ... ?
I hope I can help somebody!

MfG
Dave
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ALT 06/11/2007
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Hello, I think this is related to an incorrect assignment of the keys.

Please post your keys.xml (if you have them edited text) and pictures of your action bars.
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ALT 06/11/2007
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So here my keys.xml times (only general + druid) [Have taken out the <and> =)
Quote:
? Xml version = "1.0"?
Keys
Key KeyName = "Common.ApplyBandage" BarState = "residual" Shift State = "None" char = "9" /
Key KeyName = "Common.Assist" BarState = "indifferent" Shift State = "None" char = "F" /
Key KeyName = "Common.Back" BarState = "indifferent" Shift State = "None" FC = "Down" /
Key KeyName = "Common.Backpack" BarState = "indifferent" Shift State = "None" char = "B" /
Key KeyName = "Common.Bar1" BarState = "indifferent" Shift State = "Shift" char = "1" /
Key KeyName = "Common.Bar2" BarState = "indifferent" Shift State = "Shift" char = "2" /
Key KeyName = "Common.Bar3" BarState = "indifferent" Shift State = "Shift" char = "3" /
Key KeyName = "Common.Bar4" BarState = "indifferent" Shift State = "Shift" char = "4" /
Key KeyName = "Common.Bar5" BarState = "indifferent" Shift State = "Shift" char = "5" /
Key KeyName = "Common.Bar6" BarState = "indifferent" Shift State = "Shift" char = "6" /
Key KeyName = "Common.BarCombat" BarState = "indifferent" Shift State = "Shift" char = "1" /
Key KeyName = "Common.BarRest" BarState = "indifferent" Shift State = "Shift" char = "2" /
Key KeyName = "Common.Character" BarState = "indifferent" Shift State = "None" char = "C" /
Key KeyName = "Common.ClearTargetMacro" BarState = "indifferent" Shift State = "None" FC = "F6" /
Key KeyName = "Common.CooldownProbe" BarState = "Combat" Shift State = "None" char = "2" /
Key KeyName = "Common.Drink" BarState = "Bar2" Shift State = "None" char = "8" /
Key KeyName = "Common.Eat" BarState = "Bar2" Shift State = "None" char = "9" /
Key KeyName = "Common.Escape" BarState = "indifferent" Shift State = "None" FC = "27" /
Key KeyName = "Common.Fish" BarState = "residual" Shift State = "None" Char = "-" /
Key KeyName = "Common.Forward" BarState = "indifferent" Shift State = "None" FC = "Up" /
Key KeyName = "Common.Hearth" BarState = "residual" Shift State = "None" char = "=" /
Key KeyName = "Common.Jump" BarState = "indifferent" Shift State = "None" char = "" /
Key KeyName = "Common.LureSlot" BarState = "residual" Shift State = "None" char = "9" /
Key KeyName = "Common.Mount" BarState = "Bar1" Shift State = "None" char = "9" /
Key KeyName = "Common.PetAttack" BarState = "indifferent" Shift State = "Ctrl" char = "1" /
Key KeyName = "Common.PetFollow" BarState = "indifferent" Shift State = "Ctrl" char = "2" /
Key KeyName = "Common.PostCombat" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.PostDismount" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.PostLoot" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.Potion" BarState = "Combat" Shift State = "None" Char = "-" /
Key KeyName = "Common.PreCombat" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.PreMount" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.RotateLeft" BarState = "indifferent" Shift State = "None" FC = "left" /
Key KeyName = "Common.RotateRight" BarState = "indifferent" Shift State = "None" FC = "right" /
Key KeyName = "Common.Sit" BarState = "indifferent" Shift State = "None" char = "X" /
Key KeyName = "Common.StrafeLeft" BarState = "indifferent" Shift State = "None" char = "Q" /
Key KeyName = "Common.StrafeRight" BarState = "indifferent" Shift State = "None" char = "E" /
Key KeyName = "Common.Target" BarState = "indifferent" Shift State = "None" FC = "tab" /
Key KeyName = "Common.TargetLastHostile" BarState = "indifferent" Shift State = "None" char = "G" /
Key KeyName = "Common.TargetParty1" BarState = "indifferent" Shift State = "None" FC = "F2" /
Key KeyName = "Common.TargetParty2" BarState = "indifferent" Shift State = "None" FC = "F3" /
Key KeyName = "Common.TargetParty3" BarState = "indifferent" Shift State = "None" FC = "F4" /
Key KeyName = "Common.TargetParty4" BarState = "indifferent" Shift State = "None" FC = "F5" /
Key KeyName = "Common.TargetSelf" BarState = "indifferent" Shift State = "None" FC = "F1" /
Key KeyName = "Common.Time1" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.Time30" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.Time5" BarState = "indifferent" Shift State = "None" Char = "Undefined" /
Key KeyName = "Common.ToggleCombat" BarState = "indifferent" Shift State = "None" char = "T" /
Key KeyName = "Druid.Barkskin" BarState = "residual" Shift State = "None" char = "0" /
Key KeyName = "Druid.Bash" BarState = "Combat" Shift State = "None" char = "5" /
Key KeyName = "Druid.BearForm" BarState = "Combat" Shift State = "None" char = "0" /
Key KeyName = "Druid.Bite" BarState = "Combat" Shift State = "None" Char = "-" /
Key KeyName = "Druid.CatForm" BarState = "Combat" Shift State = "None" char = "4" /
Key KeyName = "Druid.Charge" BarState = "Combat" Shift State = "None" char = "0" /
Key KeyName = "Druid.Claw" BarState = "Combat" Shift State = "None" char = "0" /
Key KeyName = "Druid.Cower" BarState = "Combat" Shift State = "None" char = "=" /
Key KeyName = "Druid.Cure" BarState = "residual" Shift State = "alt" char = "8" /
Key KeyName = "Druid.DemoRoar" BarState = "Combat" Shift State = "None" char = "2" /
Key KeyName = "Druid.Enrage" BarState = "Combat" Shift State = "None" Char = "-" /
Key KeyName = "Druid.Faerie" BarState = "Combat" Shift State = "None" char = "3" /
Key KeyName = "Druid.Fury" BarState = "Combat" Shift State = "None" char = "6" /
Key KeyName = "Druid.HealingTouch" BarState = "Combat" Shift State = "None" char = "1" /
Key KeyName = "Druid.HealingTouchOther" BarState = "residual" Shift State = "None" char = "6" /
Key KeyName = "Druid.Mangle" BarState = "Combat" Shift State = "None" char = "9" /
Key KeyName = "Druid.Mark" BarState = "Combat" Shift State = "None" char = "9" /
Key KeyName = "Druid.MarkOther" BarState = "residual" Shift State = "None" char = "4" /
Key KeyName = "Druid.Maul" BarState = "Combat" Shift State = "None" char = "1" /
Key KeyName = "Druid.Moonfire" BarState = "Combat" Shift State = "None" char = "2" /
Key KeyName = "Druid.NS" BarState = "Combat" Shift State = "None" char = "8" /
Key KeyName = "Druid.Pounce" BarState = "Combat" Shift State = "None" char = "9" /
Key KeyName = "Druid.Prowl" BarState = "Combat" Shift State = "None" char = "5" /
Key KeyName = "Druid.Ravage" BarState = "Combat" Shift State = "None" char = "7" /
Key KeyName = "Druid.Regrowth" BarState = "residual" Shift State = "alt" char = "7" /
Key KeyName = "Druid.Rejuvenation" BarState = "Combat" Shift State = "None" char = "2" /
Key KeyName = "Druid.RejuvenationOther" BarState = "residual" Shift State = "None" char = "5" /
Key KeyName = "Druid.RemoveCurse" BarState = "residual" Shift State = "alt" char = "9" /
Key KeyName = "Druid.Rip" BarState = "Combat" Shift State = "None" char = "1" /
Key KeyName = "Druid.Starfire" BarState = "Combat" Shift State = "None" char = "1" /
Key KeyName = "Druid.Swipe" BarState = "Combat" Shift State = "None" char = "=" /
Key KeyName = "Druid.Thorns" BarState = "Combat" Shift State = "None" char = "8" /
Key KeyName = "Druid.ThornsOther" BarState = "residual" Shift State = "None" char = "3" /
Bars assigned as follows: (can muster = no pictures)
Casterform:
1 = Healing Touch
2 = rejuvenation
0 = bear form

Bear Form:
1 = mouth
2 = Roar
0 = bear form

The wars...
I thought at first attack would be misplaced, but there is a T ^ ^
And if I so normal "t", press he also takes on ^ ^
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